199,201 Commits over 4,140 Days - 2.00cph!

2 Days Ago
Featured skin tile tweaks
2 Days Ago
Cleaned up store featured tab
2 Days Ago
merge from new_menu
2 Days Ago
merge from deprecate_old_monument_scenes -> main
2 Days Ago
Fix home store hero reliance on video length - didnt work at the best of times
2 Days Ago
Fixed an ordering issues with store tiles
2 Days Ago
Fixed server browsers virtual scroll heights
2 Days Ago
Steam inventory is now using virtual scroll, that was a pain
2 Days Ago
merge from main -> deprecate_old_monument_scenes
2 Days Ago
more modal changes
2 Days Ago
Don't lock vehicles for a period after purchasing if safe zones are disabled by a game mode
2 Days Ago
Better hero logic behaviour (especially when steam is down)
2 Days Ago
Added canRepairIfCraftingBanned option to game modes, enabled on hardcore Allows weapon repairs without a blueprint if the item being repaired is banned from crafting by the gamemode
2 Days Ago
Force play the whole death screen animation when closing the ESC menu while dead to ensure fog of war is applied properly
2 Days Ago
Fix recyclers in safe zone working at low efficiency in hardcore mode (there are no safe zones in hardcore)
2 Days Ago
Clear local fog of war when disconnecting from a server
2 Days Ago
Merge from main
2 Days Ago
Fixed steam inventory items not resetting themselves before being recycled Added some client prediction so we don't call refresh too often and end up with outdated cached data
2 Days Ago
Skin viewer fixes and tweaks
2 Days Ago
Cherry pick 125750 yolo
2 Days Ago
Improve the cart modal and fix scroll issues
2 Days Ago
Merge from main
2 Days Ago
Fix padding on buttons bug
2 Days Ago
Play and Search input styles
2 Days Ago
remove transitions to match all pages
2 Days Ago
Store subnavigation clean and search bar
2 Days Ago
Try and fix connect modal NRE on connect Fix weird demo buttons
2 Days Ago
Subtracted main and some stray files
2 Days Ago
Connect Modal + Play prefab clean up
2 Days Ago
Header changes, exit dialog styling, cart button
2 Days Ago
Fixed jungle pack wrong release date
2 Days Ago
premium modal styles
2 Days Ago
2 Months Ago
2 Days Ago
All general store page have their content setup
2 Days Ago
merge from new_menu
2 Days Ago
Compile fix again
2 Days Ago
Restored store DLC page content
2 Days Ago
Bugfix: BaseRaidBench - local player now rotates properly Tests: ran the scene
2 Days Ago
merge from new_menu
2 Days Ago
Compile fix
2 Days Ago
improvised walkway progress prefabed food market barge area
2 Days Ago
Fixed general tab featured item sorting issues Restored weekly featured skin tile Added skinviewer2.printsupporteditems
2 Days Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
2 Days Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
2 Days Ago
Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
2 Days Ago
Steam inventory debug convar
2 Days Ago
merge from new_menu
2 Days Ago
2 Days Ago
Added portrait and square image override for store takeovers