199,211 Commits over 4,140 Days - 2.00cph!

3 Days Ago
Compile fix
3 Days Ago
improvised walkway progress prefabed food market barge area
3 Days Ago
Fixed general tab featured item sorting issues Restored weekly featured skin tile Added skinviewer2.printsupporteditems
3 Days Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
3 Days Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
3 Days Ago
Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
3 Days Ago
Steam inventory debug convar
3 Days Ago
merge from new_menu
3 Days Ago
3 Days Ago
Added portrait and square image override for store takeovers
3 Days Ago
WIP work to speed up culling
3 Days Ago
WIP work to speed up culling
3 Days Ago
WIP work to speed up culling
3 Days Ago
Add navmesh obstacle to props used on oilrigs, preventing instances of unreachable navmesh on top or inside structures, which prevents pathfinding early outs
3 Days Ago
Electric Table Lamp - WIP Texture update, changes to volumetric & light setup
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
merge from new_menu
3 Days Ago
Compile fix
3 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Days Ago
Fix connect modal showing duplicate tags Fix NRE when receving a chat Refreshing the modded category refreshes the community category as it should (modded is just a run off from the others)
3 Days Ago
Show loading screen when returning to the main menu
3 Days Ago
Pause LoadBalancer when unloading the world
3 Days Ago
Merge from improvised_planks and very basic initial setup
3 Days Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
3 Days Ago
Fixed broken server browser categories Removed logs that were causing some performance issues when a server was added to the list Hid quick join for now
3 Days Ago
merge from main
3 Days Ago
restore 124170 (clouds/fog)
3 Days Ago
restore 124169 (clouds/fog)
3 Days Ago
Fixing up floating walkway transforms in level
3 Days Ago
Bugfix: BaseRaidBench - local player now spawns on the spawn marker Looks in the wrong direction - will fix next Tests: ran the scene
3 Days Ago
Update: BaseRaidBench - add a run that spawns base and players in it under attack - Removed baseRaid5 and baseRaid25 Local player spawns/teleports to the wrong position - will fix next. Tests: ran the scene locally
3 Days Ago
premium modal clean
3 Days Ago
Fix BBS bone name conflict with ladders
3 Days Ago
reduce initial capacity of the projectile stable index cache
3 Days Ago
Update Naval Improvised Planks Textures and Materials Added Naval Improvised Planks Model and LODS
3 Days Ago
Re-add party invite modal
3 Days Ago
Base for Quickjoin system
3 Days Ago
Reimplemented Discord/Friends changes from the latest update (still missing a few minor things) UIChat supports canvas disable rather than set active Better store hero error handling Better store hero retry Fixed bootstrap
3 Days Ago
Add command to list reported players with count of how many reports, server only
3 Days Ago
Some skin viewer tweaks
3 Days Ago
Fixed limited tab scrollbar Added on hover shadow anim Removed saved true on store and inv convars
3 Days Ago
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
3 Days Ago
Cannons can now be placed after boat construction
3 Days Ago
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3 Days Ago
Store tweaks
3 Days Ago
Modular boats steering wheel tier 2 4k textures for media caps
3 Days Ago
Update: DemoBuildingsViewer - always visualize spawn markers Simplifies scene setup Tests: used in editor
3 Days Ago
Bugfix: SpawnMarker.SpawnType are now proper bitflags Tests: none, trivial change
3 Days Ago
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