194,760 Commits over 4,079 Days - 1.99cph!

8 Years Ago
Added slots to blueprint for cancel and finish effects. Moved start effect to proper place in ItemCrafter.
8 Years Ago
Various UI campfire & cooking related stuff.
8 Years Ago
Fixed Swimming flag. Swimming and Dancing now provide entertainment.
8 Years Ago
More tweaks to idle AI. Made Social Need have its own corresponding Vital that isn't Mood. Added Entertainment/Fun Need stats (not used yet).
8 Years Ago
merge from options branch
8 Years Ago
wip
8 Years Ago
chair work
8 Years Ago
UI panel backup
8 Years Ago
Refactored graphics options stuff a bit, fixed HBAO not being toggled properly and ragging FPS on shitty machines like my laptop \o/ Disabled shadows entirely on Low quality (TODO : make this look as good as it can, floating shadow decals etc)
8 Years Ago
Placing a campfire doesn't magically give you 42 wood
8 Years Ago
Lootpanel skinning wip
8 Years Ago
Loot panels replace the character stats on the right hand side on the inventory screen when relevant.
8 Years Ago
Idle AI progress
8 Years Ago
Uncraftable recipes are faded in the UI. Item tweaks. Manifest.
8 Years Ago
Textmesh
8 Years Ago
Updated to 5.6.3p3 New countdown for race mission Mission status changes Updated race UI
8 Years Ago
updates to vm source ref files
8 Years Ago
Fixed bad thing in DSE causing consideration scores to not actually be used
8 Years Ago
Added Warmth module to humans and more fuckery with Idle module
8 Years Ago
Launcher now uses a ProjectileAttackView, new missile attack works
8 Years Ago
Eating raw fish no longer makes the player puke
8 Years Ago
human idle AI improvements. Added TOD Light consideration.
8 Years Ago
Fixed error, builds now fail properly.
8 Years Ago
restored PostAttackCombatAction, but now only handles restoring direction
8 Years Ago
Added rust/std terrain-blend factor+fallof control to vertex alpha blend type
8 Years Ago
Crossbow and Rocket Launcher - Updated to latest rig and arms, clean exports, rebuilt prefabs
8 Years Ago
deviation from best is now in config. Idle module now also has Is Busy condition.
8 Years Ago
AI scoring deviation set to 0.01 instead of 0.1. Emote selector now selects from top scoring emotes rather than weighted random. Emotes moved to idle module.
8 Years Ago
Renamed Launcher prefab correctly (was Turret) Launcher AE_Attack event
8 Years Ago
Mortar, Patcher AE_Attack events
8 Years Ago
Cherry picked rust/std terrain-blend changes in 22762
8 Years Ago
Ice lake progress / slightly improved snow
8 Years Ago
Fixed deployable item placement, which was broken by the non-alloc physics merge. The Unity default for OverlapSphere is QueryTriggerInteraction.UseGlobal, but the GamePhysics default is QueryTriggerInteraction.Ignore
8 Years Ago
8 Years Ago
Reduce squatter time from 4 to 3 mins
8 Years Ago
Minor text edit
8 Years Ago
more fixes
8 Years Ago
new gang sign
8 Years Ago
Various crafting related.
8 Years Ago
Re-enabled and updated What's New
8 Years Ago
WorkshopDL works properly, shows addon titles
8 Years Ago
Extra
8 Years Ago
Fix some door duplicate code + a switched a bool that was the wrong way around
8 Years Ago
Always allow closing open doors. This could benefit from the pie menu as it should really be possible to buy buildings with open doors too. You'll now need to close a door to buy a building, but at least if you open a door from the inside of a building that you don't own, you can now close it again!
8 Years Ago
Minor edits
8 Years Ago
Adjusted door HP
8 Years Ago
Made door forcing interaction text clearer
8 Years Ago
Missing file.
8 Years Ago
wip