136,088 Commits over 4,444 Days - 1.28cph!

10 Years Ago
ToBaseEntity no longer uses dictionary of GameObjects Removed IEntitySource
10 Years Ago
ItemIcon doesn't really need Update() GetEntityMenu optimizations More profiling
10 Years Ago
merge from dungeon_art_4
10 Years Ago
Warehouse scene full re-design using the new art Airfield detail pass in the hangars
10 Years Ago
scene2prefab
10 Years Ago
Fixes
10 Years Ago
Removed a leftover script throwing errors on a light prop
10 Years Ago
Removed more leftover scripts throwing errors
10 Years Ago
Rough harbor placement (WIP)
10 Years Ago
Scene2Prefab
10 Years Ago
TerrainFilter checks the global object filter in addition to the local filter TerrainFilter is also checked by decor (if they ever use it)
10 Years Ago
Merge from main
10 Years Ago
Some meta/folder cleanup
10 Years Ago
Rolled back ignore.conf
10 Years Ago
Added missing files
10 Years Ago
Adding missing files from VertexToolsPro
10 Years Ago
Fixed not being able to build
10 Years Ago
Fixed container_b doors opening being too small
10 Years Ago
Merge from main
10 Years Ago
Some powerplant fixes
10 Years Ago
Trainyard older art updated
10 Years Ago
Some canyon dressing fixes
10 Years Ago
scene2prefab
10 Years Ago
del missing scripts components left over in harbor scenes
10 Years Ago
scene2prefab harbors
10 Years Ago
Harbors spawn in procmap
10 Years Ago
fixed a portacabin collider offset
10 Years Ago
Terrain check / anchor generator fixes
10 Years Ago
Added terrain volume checks to military tunnel Refreshed terrain volume checks on caves
10 Years Ago
Scene2Prefab
10 Years Ago
Harbor_1 & 2 DecorSwim / terrain fixes
10 Years Ago
Added terrain adjustment radius to monument script (instead of taking it from the terrain dimensions) Added cutoff radius to terrain volume check generator
10 Years Ago
Refreshed terrain volume checks on caves and military tunnel
10 Years Ago
Scene2Prefab
10 Years Ago
Minor cave_small_medium fix
10 Years Ago
A few blocking props on Harbor_1
10 Years Ago
Fixed monument terrain offset being ignored
9 Years Ago
Disable entities before deleting (to avoid their physics being used on deferred deletes) Fixed deployables not destroying when their floor removed
9 Years Ago
9 Years Ago
Multiple players can access storage containers at the same time
9 Years Ago
9 Years Ago
network++
9 Years Ago
Force entities to be root objects
9 Years Ago
Clear Networkable delegates on destroy
9 Years Ago
Disable gameobject in DoServerDestroy
9 Years Ago
Low quality modes have shadows (performance vs fairness)
9 Years Ago
Fixed codelock interation
9 Years Ago
Should fix crates not despawning
9 Years Ago
Touching autoturret
9 Years Ago
tweaked anims for the ak47 and the salvaged axe.