199,552 Commits over 4,140 Days - 2.01cph!
Fix rock sounds not playing
[zombies] soldiers try to spread out when standing still
[zombies] slightly easier to select single soldiers
[zombies] clamped camera movement, started on hud
Removed NPCSurvey from SpawnHandler tick (causing slow / crashing resource respawn?)
Fixed PrefabPreProcess calling Awake / OnEnable on preprocessed prefabs if inside the editor
Added debug logs to RandomDynamicPrefab
Added debug logs to CullCell
Fixed PrefabPreProcess setting inactive prefabs to active after processing if in the editor
Added animation for warning marker and lob marker
Fixed collision on trainer alt character
fixed ww court dirt and court main textures to remove erroneous court line on tramlines
added cloud_city shaders to inner_ring, wires and metal_2
commented out alpha_clipping shader component as it seems to be broken with shaderforge? clipped areas appear bright green.
rotated inner ring so the join isnt in the middle
[ultimate_soldier] Fixed aimer being rendered incorrectly after adding the transformation system.
Camera changes - near clip change on sky court, DOF change on both courts
Changed player to use character controller instead of rigid body. Player networking is mostly in sync from early tests.