193,712 Commits over 4,079 Days - 1.98cph!
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
Material tweaks
Launch_site terrain triggers, prevent building volumes
Diplomacy component hooks into entity manager events to create or remove relations data
Diplomacy relations used in hostility checks
Can now set colours per category for emote bubbles and options
Group diplomacy component boilerplate, components cleanup
Refactored tile highlighting, now takes border state and state as parameters instead of calculating it inside the function
Made the message object active again by default
Doors now come up with the same inside/outside results whether they're new or loaded. Unfortunately instead of loaded doors sometimes getting the wrong result, not they both get the same wrong results. At least it's consistent...
research table shows health
fixed recycler not giving appropriate scrap when components were stacked
skin approval
skin icons
snow jacket protection increased
snow jacked cost reduced
Added recycler to both harbors
Added Research table to sat dish
lowered cost of Bananda
lowered cost of cap
lowered cost of balaclava
lowered cost of boonie hat
lowered cost of burlap headwrap
Added scrap resources ( fuel for research bench)
barrels drop 1 scrap
boxes drop 5-10 scrap
can use scrap to create components
can recycle components into scrap (10% yield)
phrases
manifest
protocol++
Accidentally turned saving off on vehicles
Animals are now scared of fire
- Fixed missing EntityComponent persisted data type
- Version++
Merge latest in from Main
fire should now contribute to threat
Unrestricted entity selection should work
Fixed bad profiler sample in ItemAttachments
Disabled interaction position block check for testing
Fixed buildings created from pre-existing views in the scene not being properly set up
Combat ability debug logging and potential fixes for some combat issues
Fixed research table lens normals
Dynamic FOV updates model constantly unless set to blend by distance
PlayerCamera.ActiveModuleType fix
Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
Don't tick playerController in free cam
Fixed TribeSpawners spawning twice
Automated Windows Build #740
Buld select to Disable/Enable/Uninstall and Search Bar for addons menu
Fire smoke bigger, visible from distance