129,710 Commits over 4,201 Days - 1.29cph!

11 Days Ago
rpg skin anims updated
11 Days Ago
Merge from main
11 Days Ago
merge from naval_update/deep_sea
11 Days Ago
Added new 5GB memory budget for texture streaming as a test
11 Days Ago
Male body LODs
11 Days Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
11 Days Ago
S2P on FC3
11 Days Ago
Added recyclers to food market and supplies barge
11 Days Ago
merge from hmlmg_improvements
11 Days Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
11 Days Ago
merge from naval_update
11 Days Ago
Codegen
11 Days Ago
Merge from naval_update
11 Days Ago
Fishing villages S2P
11 Days Ago
merge from deep_sea
11 Days Ago
merge from main
11 Days Ago
Merge from naval_update, keeping destination floating_city2.prefab
11 Days Ago
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11 Days Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
11 Days Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
11 Days Ago
Merge from parent
11 Days Ago
fixed blockers around FC2 bridge (for good this time)
12 Days Ago
Unsaved terrain prefab id's
12 Days Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
12 Days Ago
Merge from parent
12 Days Ago
Some missing topo.
12 Days Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
12 Days Ago
Beach tweaks.
12 Days Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
12 Days Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
12 Days Ago
Fixed constant NRE's and profiler errors in WaterCamera
12 Days Ago
Merge from island_scenes
12 Days Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
12 Days Ago
Merge from parent
12 Days Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
12 Days Ago
Merge from floating_cities
12 Days Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
12 Days Ago
Merge from main
12 Days Ago
Merge from boomerang_animfix
12 Days Ago
Update icon of boat stairs block
12 Days Ago
Don't spawn tutorial islands in the deep sea
12 Days Ago
Merge from main
13 Days Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
13 Days Ago
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14 Days Ago
Merge from steam_timeline
14 Days Ago
merge from qol_dump_improvements -> main
14 Days Ago
Potential fix for DontDestroyInScene having too many objects
14 Days Ago
More improvements - add profiler samples around each area so you can see why the whole dump takes 5+ seconds - add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
14 Days Ago
adding small engine gibs / updating prefab
14 Days Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)