193,212 Commits over 4,049 Days - 1.99cph!
Fixed GMad stopping writing the .gma once it encounters an empty file
Added experimental Agent DSE caching for Conditions and Considerations (toggled in AI manager config)
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
Fixed one stone tier roof piece having no valid tangents
Locker icon render settings
Deployable locker prefab/tweaks
steam files copy - last fix
Added server build stuff.
Automated Windows Build #622
Automated Linux DS Build #622
Automated Linux Build #622
* Player.SetMuted()'s first argument now actually works
* Player.ScreenFade is now shared
making hex blocks bigger and updating paving
added idle animations
added cop rig
Merge from foliage_system
Merge from foliage_system
Fixed mouse cursor locking
Verbose batching (level 1)
Moved procedural foliage placements to foliage spawn script
Added foliage batching grid to batching prefab, loaded into all scenes
Fixed invisible LR-300 worldmodel issue:1586
Batched meshes contain xz position offset in zw channels of uv1
Fixed extremely rare race condition while receiving data
Optimized memory usage
Refactoring
board play area reduction wip
Builds no longer minizme when in backgrounds
FOR FUCK SAKE ui tweak
FOR FUCK SAKE worker CD set to 1