193,302 Commits over 4,079 Days - 1.97cph!
More Desires refactoring.
Increased min distance between caves (more space between their nobuild volumes)
Don't place prefab mountains on maps that are smaller than 3000x3000
Added wolfskull worldmodel
reduced tri count of LOD1
Networked mode uses arcade truck
Sky+Camera scene auto loads and unloads when working on scenes with a Zone component in them
Old EnumComperer removed, added some classes for other enum types in EnumComparers,
island01 tweaks & changed the terrain former script a bit
Switched truck to use new player setup
Fixed colliders not batching on server load
Fixed clientside exception
Automated Windows Build #614
Automated Linux DS Build #614
Automated Linux Build #614
Fixed debug builds
Replaced queued console-print vector/mutex with TSList
Increased allocated size for goal- and goal plan - binary heaps.
SelectedInteractableIndicator cleanup
Merged in Decision Making refactor (from recursive and re-evaluative approach to iterative/heap-based and evaluate-once).
Cleaned up and removed old DM paths.
Found the bug causing woodcutting rampage.
Merging multithreaded batching
Automated Windows Build #613
Let's test goal and goal-plan for 0, since it "can" be at the top of the heap if there's nothing better available.
Icons and building stuff.
Added intial NPC status UI
Fixing some missing reference exceptions, removing some stuff with Bill's permission.
Another merge from new UI
Fixed warnings. Added networkinfo.
Merging in Bill Ford's UI updates
Desires refactor WIP (not compiling yet)
generic basic attack defs
wip support for multiple attack types per unit
Enabled splat transfer on cave_large_hard (fixes terrain hole that's overgrown with grass)