193,324 Commits over 4,079 Days - 1.97cph!

8 Years Ago
Ooops, forgot to use the goal blackboard rather than temporaryBlackboard for goal plan fallbacks.
8 Years Ago
turned off shadows on all road parts in prefabs made MM from road lod 2 set all MM to be correct made main camera ignore MM
8 Years Ago
fixed the fix (audio)
8 Years Ago
Fixed a few bugs, there's definitely more.
8 Years Ago
Fixes
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8 Years Ago
Automated Windows Build #612
8 Years Ago
Replaced bootstrap. Fixed death / respawn UI bugs.
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8 Years Ago
Automated Linux DS Build #612
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8 Years Ago
Automated OSX Build #612
8 Years Ago
ambience stuff
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8 Years Ago
Automated Linux Build #612
8 Years Ago
LuaJIT 2.0.4
8 Years Ago
ambience levels
8 Years Ago
New boost meter
8 Years Ago
car lods added - will need to be manually changed as "carbody" mesh is renamed to "_LOD0"
8 Years Ago
NRE fix for 2d audio sounds
8 Years Ago
FOR FUCK SAKE hiding xp text
8 Years Ago
Fix for slasher slashing himself
8 Years Ago
merge from main
8 Years Ago
initial functionality fix for vending machines destroying when walls upgraded nearby
8 Years Ago
FOR FUCK SAKE title, add test UI sound
8 Years Ago
Some optimizations. Set max goal count to 50 and max goal plans per goal to 25, as allocation presumptions for the binary heaps in agent+decisionmaker + made the binary heaps shared among all agents (since they're only ever accessed within the scope of SimTickDecisionMaker().
8 Years Ago
mixer levels ambience
8 Years Ago
made road parts of prefabs not cast shadows added clouds that cast shadows with animation tweaked effects a bit
8 Years Ago
Fixed some errors
8 Years Ago
textures
8 Years Ago
merging again...
8 Years Ago
ambient sound
8 Years Ago
Merged from main
8 Years Ago
This now seem to work, but obviously needs more rigirous testing to confirm that it doesn't fuck up.
8 Years Ago
Made new truck paintable
8 Years Ago
building art
8 Years Ago
Goal now buffers the blackboard of it's latest decision, for use when scoring goal plans. Renamed the root function and commented out the old root function, so that the new DM path is now used by agent (for testing).
8 Years Ago
tiny hut wip
8 Years Ago
unit footstep levels
8 Years Ago
Slasher fixes and tweaks
8 Years Ago
Updated skirt prefab
8 Years Ago
Unit definitions can be marked as unavailable and won't show up in game and formations using them will fail to verify. Fix biter.
8 Years Ago
Added in the debug hooks.
8 Years Ago
When picking a goal or goal plan when multiple elements scored above the given threshold, we now reinsert elements that fail but with a slightly lower score than the new top of the heap element, since we have no guarantees that a goal or goal plan has a valid path to a goal plan variant.
8 Years Ago
When iterating goal plans, we now try to construct a valid goal plan variant for the current goal plan, and if that succeeds we try to set it as the new behaviour of our agent.
8 Years Ago
FOR FUCK SAKE burner anim shoot tweak
8 Years Ago
Fixed proxy issue
8 Years Ago
Characters now face the way their vehicle was facing when they get out
8 Years Ago
Drugs work, tweaked values
8 Years Ago
Merge
8 Years Ago
Cop edit
8 Years Ago
Basic drug dependence script
8 Years Ago
substract
8 Years Ago
Minor NPC fix