198,690 Commits over 4,140 Days - 2.00cph!
Fix DMM GPV and how Agent+DM was interacting with it.
office lift texture set + mats
Probably a good idea to instantiate GPV in DMM.
Goal now holds on to its DecisionMakerModule, and just forwards DMM's AIModuleSettingsWrapper instead.
Check with DM whether the Module is active/valid before we try to score it.
First iteration of new Decision Maker based on Modules up for evaluation (untested at runtime).
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Various UI stuff, improved options/scenario prep
Made a basic (non-functional so far) payphone interface
Basic phone interaction scripts.
Payphones spawning on maps
Improved my single user interactable base class
Working on a more generic one-user-at-a-time interaction system
Putting the steps together.
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set global ui active again
Compile fix (bad unused directive)
Tile highlights now get parented and positioned with the tile colum in TileView::SetHeight()
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Fixed shitloads of warnings.
Awards go to unique units first then uses duplicate units if they have awards and we're below the requested award amount
Anim controller/anim on awards
Upgrade to 5.6.1
Deleted UnityVS folder cus it was breaking stuff with new version and doesn't seem to be needed anyway?
impulse 200 no longer crashes without an active weapon
basic anim controller and anim setup for game outcome
award panels appear at intervals and have a sound event
Crowd NRE fix for when a unit gets killed by tile fall
Added smoke position offset vector3 so smoke pos can be tweaked per unit
Terrible placeholder smoke effect gets activated/deactivated based on health != maxhealth
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Set victory/defeat text colour to be the mathing team colour-ish
SetDestination no longer relies on Navigation callbacks
Fix for awards from previous games not being remoed form award UI
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Debug stuff, testing usable flag change
Added debug drawer for ItemAttachments
ItemAttachments toggles IsUsable on the entity being attached or detached
Added "Is Raw" condition to Find Cookable filter
Let's not have a class with a different name from the filename...