198,690 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Fix DMM GPV and how Agent+DM was interacting with it.
8 Years Ago
office lift texture set + mats
8 Years Ago
Probably a good idea to instantiate GPV in DMM.
8 Years Ago
Goal now holds on to its DecisionMakerModule, and just forwards DMM's AIModuleSettingsWrapper instead.
8 Years Ago
Check with DM whether the Module is active/valid before we try to score it.
8 Years Ago
First iteration of new Decision Maker based on Modules up for evaluation (untested at runtime).
8 Years Ago
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8 Years Ago
▅ ▋▄▅▍▌▋ █▇▄█▆▉▋ ▅▆▅▊▍, ▉▋▇▅▌ ▊▌█ ▌▆▊█ ▋▄▄▅▋, ▄▊▅▊▆▊▋▇ ▍▇▆ ▊▋▌▋▍▍ ▄▆▋▉ ▆▉▄▇▍ ▆▊▉▊ ▅█▊ █▆██ ▇▇▄▊▌ !▌ ▆▊▌▄ █▌▉▋▍▋ ▇▆▌▄▅
8 Years Ago
More UI
8 Years Ago
Various UI stuff, improved options/scenario prep
8 Years Ago
Made a basic (non-functional so far) payphone interface
8 Years Ago
Basic phone interaction scripts.
8 Years Ago
Payphones spawning on maps
8 Years Ago
topos & height
8 Years Ago
wip
8 Years Ago
Improved my single user interactable base class
8 Years Ago
Working on a more generic one-user-at-a-time interaction system
8 Years Ago
Fixes.
8 Years Ago
cave + polish
8 Years Ago
Putting the steps together.
8 Years Ago
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8 Years Ago
Menu fuckery
8 Years Ago
Set jenkins to 5.6.1f1
8 Years Ago
set global ui active again
8 Years Ago
Compile fix (bad unused directive)
8 Years Ago
Tile highlights now get parented and positioned with the tile colum in TileView::SetHeight()
8 Years Ago
fix
8 Years Ago
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8 Years Ago
some cleanup
8 Years Ago
Fixed shitloads of warnings.
8 Years Ago
Awards go to unique units first then uses duplicate units if they have awards and we're below the requested award amount
8 Years Ago
Anim controller/anim on awards
8 Years Ago
Upgrade to 5.6.1 Deleted UnityVS folder cus it was breaking stuff with new version and doesn't seem to be needed anyway?
8 Years Ago
impulse 200 no longer crashes without an active weapon
8 Years Ago
more
8 Years Ago
basic anim controller and anim setup for game outcome
8 Years Ago
award panels appear at intervals and have a sound event
8 Years Ago
Various
8 Years Ago
Crowd NRE fix for when a unit gets killed by tile fall
8 Years Ago
Added smoke position offset vector3 so smoke pos can be tweaked per unit
8 Years Ago
Terrible placeholder smoke effect gets activated/deactivated based on health != maxhealth
8 Years Ago
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8 Years Ago
Set victory/defeat text colour to be the mathing team colour-ish
8 Years Ago
SetDestination no longer relies on Navigation callbacks
8 Years Ago
Fix for awards from previous games not being remoed form award UI
8 Years Ago
▉ ▋▊▍ █▊▅▄█▅▊ ▆▋▅▌▌ / ▇▄▄█▆ ▇▅▅▊▆▋ !▆ ▊▊▊▉▉ ▅█▉▍▉▆▌▋ ▄▅▍▊█▆ !▆ ▋▆▉█▋ █▉▅▊▉▇▆ !▍ ▍█▋▉ ▄▋▊▊ ▇▌▋ !▌ ▅▋▅▆ ▅▉▅▄ ██▇ ▅▅▋▅ ▊▇▌█▆/ ▄▍▌▊ ██▉▋▉▊
8 Years Ago
Debug stuff, testing usable flag change
8 Years Ago
Added debug drawer for ItemAttachments ItemAttachments toggles IsUsable on the entity being attached or detached
8 Years Ago
Added "Is Raw" condition to Find Cookable filter
8 Years Ago
Let's not have a class with a different name from the filename...