193,302 Commits over 4,079 Days - 1.97cph!

8 Years Ago
Moved Desire.CanBeFulfilled to BaseDesire Crafting AI fuckeries Indicator shit
8 Years Ago
Updated ASE to v0.5.1
8 Years Ago
Fixed sleep at fire not working (fires were missing sleep interaction) Fixed Unit.Items.TryDepositItem invoking event before removal
8 Years Ago
Added wind flutter to foliage shader + extra control params to match ST
8 Years Ago
Indicator fixes, cleanup etc
8 Years Ago
Added map to scene
8 Years Ago
Clear old maps from cache when world version is incremented
8 Years Ago
Mo' snow, less tundra
8 Years Ago
wolf skull fbx/prefab/textures/materials
8 Years Ago
Stopped UIManager being annoying in editor mode.
8 Years Ago
removed the pressure terrain tool as it crashes unity on startup
8 Years Ago
Tweaked power substation terrain adjustments
8 Years Ago
cooldown set to 0, heal reduced to 1
8 Years Ago
Some prefab auto-disables
8 Years Ago
Fixed rotation of roadside electrical boxes
8 Years Ago
bringing the 6 buildings over to the new colour palette and 1 material
8 Years Ago
Unigore terrain former
8 Years Ago
Added TerrainFormer and TerrainPressurePaint Hover indicator only shows for selectable entities
8 Years Ago
Fixed terrain placement of power substations not being applied
8 Years Ago
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8 Years Ago
Fix
8 Years Ago
Manifest
8 Years Ago
FOR FUCK SAKE temp sound
8 Years Ago
Physics
8 Years Ago
Compile fix
8 Years Ago
run sfx to animation event
8 Years Ago
Save game UI loads snapshots on demand, doesn't allocate new textures
8 Years Ago
Fixed another bug.
8 Years Ago
Ooops, forgot to use the goal blackboard rather than temporaryBlackboard for goal plan fallbacks.
8 Years Ago
turned off shadows on all road parts in prefabs made MM from road lod 2 set all MM to be correct made main camera ignore MM
8 Years Ago
fixed the fix (audio)
8 Years Ago
Fixed a few bugs, there's definitely more.
8 Years Ago
Fixes
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8 Years Ago
Automated Windows Build #612
8 Years Ago
Replaced bootstrap. Fixed death / respawn UI bugs.
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8 Years Ago
Automated Linux DS Build #612
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8 Years Ago
Automated OSX Build #612
8 Years Ago
ambience stuff
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8 Years Ago
Automated Linux Build #612
8 Years Ago
LuaJIT 2.0.4
8 Years Ago
ambience levels
8 Years Ago
New boost meter
8 Years Ago
car lods added - will need to be manually changed as "carbody" mesh is renamed to "_LOD0"
8 Years Ago
NRE fix for 2d audio sounds
8 Years Ago
FOR FUCK SAKE hiding xp text
8 Years Ago
Fix for slasher slashing himself
8 Years Ago
merge from main
8 Years Ago
initial functionality fix for vending machines destroying when walls upgraded nearby
8 Years Ago
FOR FUCK SAKE title, add test UI sound
8 Years Ago
Some optimizations. Set max goal count to 50 and max goal plans per goal to 25, as allocation presumptions for the binary heaps in agent+decisionmaker + made the binary heaps shared among all agents (since they're only ever accessed within the scope of SimTickDecisionMaker().