198,684 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Fixed missing icons
8 Years Ago
Reverting MaskedIcon shader change
8 Years Ago
Wrapped some debug string construction in the proper conditions in UDM filtering to avoid GC Reduced max DM target values for most units
8 Years Ago
Testing camera UI render mode
8 Years Ago
More ordering tweaks, reduced sleep speed multiplier
8 Years Ago
UI ordering fixes
8 Years Ago
updated tips to reference middle mouse
8 Years Ago
Menu tweaks
8 Years Ago
- Testbox in build, scene select via menu - Added EyeHistogram compute shader to preloaded assets in attempt to fix Unity NRE - Added support for custom starting season - Fixed DataBrowserTab out of range (missing path in Database)
8 Years Ago
added shop front building components created clothes shop sign and added to scene, working on burger sign corner monument
8 Years Ago
Fixed editor NRE
8 Years Ago
Fixed NRE in Agent+DM
8 Years Ago
Small delay variance when a crowd member starts jumping
8 Years Ago
Merge from module DM
8 Years Ago
Version++
8 Years Ago
Activity severity & pause on notify support Asset validate + save
8 Years Ago
changed award appear sound
8 Years Ago
Heap based decision maker modules (among the best picking).
8 Years Ago
BehaviourChainFilter.FilterBySmartObjectViability validation
8 Years Ago
more outcome/awards sound stuff
8 Years Ago
Fixed WakeUp GoalPlan filtering an ability for SmartObject viability
8 Years Ago
Fixed missing GUI style for AI debugger
8 Years Ago
Merge from main
8 Years Ago
Missed some stuff
8 Years Ago
WIP debug logging
8 Years Ago
outcome text move event/sound
8 Years Ago
8 Years Ago
Deleted and reimported post processing stack, leaving in root folder to see if it helps builds because reasons
8 Years Ago
Bone manipulations on Clientside Models will work first try now
8 Years Ago
game outcome anim events/sounds wip
8 Years Ago
Remaining caves (for now)
8 Years Ago
Rocket factory progress / added walkway ledges / split tower stairs into modular meshes
8 Years Ago
(merged) and Mouse look to middle mouse, middle click to reset now based on viewport %
8 Years Ago
Merged from main
8 Years Ago
Fixed missing options toggles
8 Years Ago
Added rooftop generation Wall section prefabs
8 Years Ago
WIP tribe creation and game setup revamp (added scenario and island choices to start new game screen on main menu)
8 Years Ago
Goal.ModuleWrapper can be null when the GPV is player instigated, so let's check for it.
8 Years Ago
Remove Module weight from Goal Plan score evaluation.
8 Years Ago
GPV now holds a CalculateScore() rather than duplicating the formulae all over the place.
8 Years Ago
Goal Plan's final score is now multiplied by the module weight rather than Goal.
8 Years Ago
FindBestModule should probably not always return false.
8 Years Ago
office plastic_panels_b texture set + mats
8 Years Ago
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8 Years Ago
Fix DMM GPV and how Agent+DM was interacting with it.
8 Years Ago
office lift texture set + mats
8 Years Ago
Probably a good idea to instantiate GPV in DMM.
8 Years Ago
Goal now holds on to its DecisionMakerModule, and just forwards DMM's AIModuleSettingsWrapper instead.
8 Years Ago
Check with DM whether the Module is active/valid before we try to score it.
8 Years Ago
First iteration of new Decision Maker based on Modules up for evaluation (untested at runtime).