193,294 Commits over 4,079 Days - 1.97cph!

8 Years Ago
lr300/m249/m92/mace/machete/mp5/python/pumpshotgun/longsword setup
8 Years Ago
...
8 Years Ago
ffs
8 Years Ago
filezzz?
8 Years Ago
eoka/bow/DBS/f1/flamethrower setup
8 Years Ago
filezzzz
8 Years Ago
Filez
8 Years Ago
Dispenser.HasDispensable also validates that at least one of the interactions for the dispensable is unlocked, when applicable (should stop people picking up rocks until they have learnt to smash them)
8 Years Ago
build tool changes, standalone now auto runs in client mode and connects to EC2 server
8 Years Ago
crossbow/smg settings
8 Years Ago
added an S to CP in help panel
8 Years Ago
Item gathering module stuff
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
holster settings
8 Years Ago
most functionality complete
8 Years Ago
Save
8 Years Ago
Removed TakeFromDispenser hack, added DropItem Action to SmashObject interaction
8 Years Ago
Interaction.SmashObject no longer has held item condition TakeFromDispenser drops item if held
8 Years Ago
A bunch more of foreach to for-loop conversions, when FA is used.
8 Years Ago
FOR FUCK SAKE help panel stuff
8 Years Ago
Desires++ now use for-loops instead of foreach when dealing with FAs.
8 Years Ago
A bunch of foreach to for-loop conversions where FAs are used.
8 Years Ago
FOR FUCK SAKE deleting shaders
8 Years Ago
EntityManager, Senses and WorldManager no longer use foreach over FA, but rather for-loops.
8 Years Ago
Audio no longer use foreach over FAs, but for-loops instead.
8 Years Ago
AIManager and PlayerController Commands no longer use foreach over FAs, but rather for-loops.
8 Years Ago
Cleanup of some deprecated stuff after the DM recursion refactor.
8 Years Ago
Even more foreach over FA changed to for-loops.
8 Years Ago
FOR FUCK SAKE fixing shader error (maybe?) FOR FUCK SAKE wip help panel
8 Years Ago
Some more foreach over FA converted to for loops.
8 Years Ago
UnitBehaviourWidget used foreach-loop on bce.Behaviour.ActionChain.Actions, changed to for-loop.
8 Years Ago
BaseBehaviour accessed ActionChain Actions FA with a foreach, replaced with a for loop.
8 Years Ago
DistanceConditionSettings evaluate doesn't access BlackboardReadKeys
8 Years Ago
Another case of foreach over an FA replaced with for loop.
8 Years Ago
Audio definitions can now be set to loop, added main music trigger
8 Years Ago
DispenserProvidesDesiredItem now use for loop to access MyDesires FA, rather than GetEnumerator/Foreach.
8 Years Ago
Reduced shadow acne via fixed normal bias hack on nature/speedtree Deprecated transmission and custom BRDF + touched affected shaders Nuked unused deferred override shaders
8 Years Ago
▊ ▆▉▅▄▅▌▇ ▌▇▋▍▆
8 Years Ago
FOR FUCK SAKE wip sound
8 Years Ago
Placeholder help
8 Years Ago
more
8 Years Ago
Navigation uses a smaller valid radius sample check
8 Years Ago
Placeholder help button
8 Years Ago
GetFleeDestinationFromOrigin uses increasing deviation
8 Years Ago
Morale.GetFleeDestination makes seveeral attempts to find a valid destination, testing validity via Unit.Navigation.IsValidDestination
8 Years Ago
updated fence assets to use new shader technique
8 Years Ago
Item placement fixes
8 Years Ago
LightEx supports pooling
8 Years Ago
Merge from save142