197,741 Commits over 4,140 Days - 1.99cph!

8 Years Ago
wip
8 Years Ago
- Fixed bad rotations from SetDestination face target call - Fixed wood log attachment offsets - Improved fire FX
8 Years Ago
Added skybox during test mode
8 Years Ago
TribeActivity creation tidy up
8 Years Ago
PlayerProgression AI unlock activity tweak
8 Years Ago
UnitSpawner no longer abstract because unity was triggered
8 Years Ago
tribe combat activity now has a creator and thus triggers the trigger correctly
8 Years Ago
southwest
8 Years Ago
Fixed some missing scripts in overgrowth_dressing scene Scene2Prefab
8 Years Ago
Activity data retrieved after creation, not in base constructor
8 Years Ago
Fixed missing data in Activity
8 Years Ago
Fixed shitty activity data mapping stuff
8 Years Ago
Various Activity related refucktoring Fixed Combat.OnFlagRemoved not actually checking the fucking flag like a prick
8 Years Ago
Rocket factory / broken windows / interior polish / backup
8 Years Ago
Added streakCounter to PlayerRecord protobuf Server now tracks player streak stat
8 Years Ago
Preprocessing fix
8 Years Ago
Player instigated behaviour only overrides autonomous behaviour
8 Years Ago
Combat State added to debug
8 Years Ago
- Fixed GoalPlanVariant.IsPlayerInstigated not being properly set - Agent.TrySetCurrentGoalPlanVariant considers player instigation equal to player commanded (break active behaviour if the incoming GPV is either, skip score comparison)
8 Years Ago
missing meta file
8 Years Ago
player plays shooting animation when sprinting + shooting
8 Years Ago
Blackboard.Copy updates keystate cache
8 Years Ago
winter start-up music
8 Years Ago
Fixed waiting for a thrown weapon when we shouldn't
8 Years Ago
Senses LOS check no longer includes Buildings layer Conditions.HasDesireSettings writes to blackboard
8 Years Ago
giving up trying to make animals turn be good for now
8 Years Ago
Senses non-unit entity LOS check has a slightly vertical offset to avoid bad ground hits UDM only filters BaseEntity.IsUsable for items
8 Years Ago
Combat Ability changing now handled independently of moving towards target
8 Years Ago
DSE player instigation debug help
8 Years Ago
GPV logs player instigated
8 Years Ago
Renamed main NetworkPlayer classes to NetworkUser
8 Years Ago
Added test mode Fixed skid issue
8 Years Ago
Combat cleanup
8 Years Ago
crowd jump tests
8 Years Ago
.
8 Years Ago
Fixed small culling issue in cave_small_hard
8 Years Ago
Scene2Prefab (RUST-1682)
8 Years Ago
AttackUnit action safety break/end by testing Unit.Combat.IsAttacking flag
bot
8 Years Ago
Automated Windows Build #745
8 Years Ago
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
bot
8 Years Ago
Automated OSX Build #745
8 Years Ago
Automated Linux DS Build #745
8 Years Ago
Automated Linux Build #745
8 Years Ago
more
bot
8 Years Ago
Automated Windows Build #744
8 Years Ago
Foldout for decision makers in Agent debug drawer
8 Years Ago
for realz
8 Years Ago
Crowd test merge fuck fix
8 Years Ago
Debug output for SRCDS collection info
8 Years Ago
Sort components drawers in EntityDebugDrawer