193,446 Commits over 4,079 Days - 1.98cph!
if bed is made public it can be taken over and slept in by someone else
Physics sounds for a bunch of the new item worldmodels
Tweaks to some item ui sounds
FOR FUCK SAKE tile highlight stuff
sentry turret has laser sight
caveman sash visible after player has touched any hostile item
Mostly navigation changes
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added a walk animation for when the player is moving slower
Automated Windows Build #595
AIManager.OnAgentBehaviourCompleted rename
UnitAttachments slot blocking WIP
Fixed anisotropic performance regression affecting terrain perf on launch
guest code on codelock
heavy plate armor slows player movement
Pathing updates, mainly door related
Automated Windows Build #594
Automated Linux DS Build #594
Automated Linux Build #594
Undo test changes, merge in whatever pre-release has that main doesn't
Automated Windows Build #593
Automated Windows Build #592
Automated Windows Build #591
Automated Linux DS Build #591
Automated Linux Build #591
copybins_steam.bat, testing steam deployment
Reverting to old non-multithreaded batching for the patch (too risky)
Automated Windows Build #590
Automated Linux Build #590
Automated Linux DS Build #587
Automated Linux DS Build #586
Automated Linux Build #585
Added cheap and generic high freq detail to terrain potato quality mode
Tweaked intermediate terrain quality modes
Automated Windows Build #581
Automated Windows Build #580
FOR FUCK SAKE editor color table
Heavy plate armour assets
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Better load balancing for batching tasks that cannot be threaded
fixed server compile issues
updated vm shop map icon colors
fixed ceiling light moving the wrong way when shot
vending machines can enable broadcasting and show up on maps
protocol++
Effect statManipulators clear in reset