193,466 Commits over 4,079 Days - 1.98cph!
Player cleanup, now derived from SingletonBehaviour
Player selection works properly in editor when not restricted to tribe units
UnitCollection trigger profiler hook tweak
tweaked loot placement in MT
Light prefabs with shadows
Automated Linux DS Build #545
Industrial fixtures greybox
pedestrian vehicle max file
Automated Windows Build #545
Locked selection, UI tweaks
Automated Linux Build #545
Forget the reference-counting changes for MATERIAL_VAR_TYPE_MATERIAL (We only need it for MATERIAL_VAR_TYPE_TEXTURE and Valve is calling in to this from the render thread)
tweaks to snapshot lerping
fucked off the grey number on CP bar
Fixed some graphics effects not actually toggling
Fixed portrait clones not getting the right colors etc from their reference units
posish fix for the office occluder - airfield
Batch of occluders for rubble piles, shipping containers, modular brick/concrete walls, pipeline pipes
+ prefab setup
Removing missing clip from atmospheric music data
Yet another snapshot system.
changed clothing shader from "forward" to "all"
More UI stuff
Fixed portrait tinting
Unit portraits lighting improvement and rotatiion sync
Added menu item to open the game config asset in a popup editor (Before/Game Config)
removed audio listener from UI camera, fixed the CP panels after merge
Added access to network stats.
Door hatches use batching
Door hatch movement script is client only
Door hatch movement script no longer uses InvokeRepeating