193,466 Commits over 4,079 Days - 1.98cph!

8 Years Ago
FOR FUCK SAKE move UI to separated camera UI for screen effect
8 Years Ago
LOD adjustments for broken wheel
8 Years Ago
LOD adjustments for the washing machine
8 Years Ago
LOD adjustments for large generic can
8 Years Ago
LOD adjustments for animal fat
8 Years Ago
LOD adjustments for Metal Fragments
8 Years Ago
LOD adjustments for rope
8 Years Ago
LOD adjustments for Target computer
8 Years Ago
switching overgrowth materials to nature/foliage shader
8 Years Ago
Save
8 Years Ago
Batch of occluders for industrial structures, sphere tank, airfield office, airfield hangars, airfield perimeter walls, powerplant cooling stacks + prefab setup
8 Years Ago
AssetMenu supports grouping func Attachments editor fixes
8 Years Ago
more cp ui, max cp is now part of Defines
8 Years Ago
CodeGen clean rebuild
8 Years Ago
rearranged vertex colour order or on the shelter so builds better
8 Years Ago
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
8 Years Ago
ui
8 Years Ago
gameplay warning stuff, started splitting CP ui stuff into prefabs for coding
8 Years Ago
trying to make branch better but cant edit attachment position
bot
8 Years Ago
Automated Linux DS Build #544
bot
8 Years Ago
Automated Windows Build #544
bot
8 Years Ago
Automated OSX Build #544
bot
8 Years Ago
Automated Linux Build #544
8 Years Ago
table support for util.Decal's ignore argument
8 Years Ago
Random messing with stuff
8 Years Ago
Spread out NPC spawns a bit more
8 Years Ago
AI timing tweaks
8 Years Ago
FOR FUCK SAKE ui miniframe alignment
8 Years Ago
Network stats UI changes. Bill Ford's going to make an interface to actually get the stats.
8 Years Ago
FOR FUCK SAKE UI tweak
bot
8 Years Ago
Automated Linux DS Build #543
8 Years Ago
Fixed eyes shader Various UI fuckeries
bot
8 Years Ago
Automated Windows Build #543
bot
8 Years Ago
Automated OSX Build #543
bot
8 Years Ago
Automated Linux Build #543
8 Years Ago
Added TEXTUREFLAGS_IMMEDIATE_CLEANUP from upstream (and fixed it) Textures loaded with FreeImage have TEXTUREFLAGS_IMMEDIATE_CLEANUP set Moved Lua Material() function from client to shared code (flags get passed properly on servers) Removed mips flag from a few UI materials Mainmenu background textures get unloaded when they disappear
8 Years Ago
command point UI empty classes/setup
8 Years Ago
audio modifier experiment
8 Years Ago
Fixed potential NRE in ArticulatedOccludee
8 Years Ago
Starting to add a little network stats GUI thing
8 Years Ago
FOR FUCK SAKE ui tweak element position, dimed tile glow and some minor changes, change target sorting in miniframe and increased font size
8 Years Ago
Improved temporal alpha dither to break pattern + touched foliage and grass shaders
bot
8 Years Ago
Automated Linux DS Build #542
8 Years Ago
Added profiling line
8 Years Ago
Disabled culling by default due to last minute issues
bot
8 Years Ago
Automated Windows Build #542
bot
8 Years Ago
Automated OSX Build #542
bot
8 Years Ago
Automated Linux Build #542
8 Years Ago
Fixed incorrect ShaderAPI calls in queued CMaterialVars Fixed wonky ref-counting in queued CMaterialVars when setting multiple texture/material vars in a frame
8 Years Ago
FOR FUCK SAKE ui