194,018 Commits over 4,079 Days - 1.98cph!
More shader tweaks, global color. TOD sky color from global variable (pending ASE update)
Water shaders fixes, global clamp value set in world manager config
Hooked up most of the in game UI.
Fixed dynamic shadow distance not updating
Harbor_2 overgrowth dressing backup
Fixed errors on maps without terrain when placing beartrap
Added sky to TestPlane
When using GameSetup player spawns without having to wake
Reverted physics parameters to values from December (fixes physics crash on server startup... kinda)
Fixed community and resource deposit entities being created on every server load (even if they already exist)
added optimised hex pieces with hex collision to all prefabs in scene 2
NPCs no longer respawn via FSM, NPCSpawner handles everything
Added editor save file converter to make save files human readable (only contains very basic info for now)
Harbor_1 overgrowth dressing end
Fixed some weapons culling too early when thrown
Ported validator from other proj
DataAssetEditorUtility menu item validation + rename
Ported id validation on save from Before
Validate unique asset ids on save
Harbor_1 overgrowth dressing backup
Fixed NREs
Updated Manifest
Phrases
added hex blocks to unity scene, saved over unity city 2 with 1
Shot visuals from NPC weapons fired on the server now show up on client
AI weapon shots do actual damage
Switched Race to 8 players
Removed debug AI
Fixed single player -> workshop
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Add a touch more reverb tail and high end on distant gunshots
Added occluders to relevant building core prefabs
fixed water barrel particle effects