194,018 Commits over 4,079 Days - 1.98cph!

8 Years Ago
More shader tweaks, global color. TOD sky color from global variable (pending ASE update)
8 Years Ago
Water shaders fixes, global clamp value set in world manager config
8 Years Ago
Hooked up most of the in game UI.
8 Years Ago
Fix
8 Years Ago
Fixed dynamic shadow distance not updating
8 Years Ago
Harbor_2 overgrowth dressing backup
8 Years Ago
cleanup
8 Years Ago
Validation tweaks
8 Years Ago
melee tweak
8 Years Ago
Buffalo id reset
8 Years Ago
more
8 Years Ago
melee
8 Years Ago
Fixed errors on maps without terrain when placing beartrap Added sky to TestPlane When using GameSetup player spawns without having to wake
8 Years Ago
Reverted physics parameters to values from December (fixes physics crash on server startup... kinda)
8 Years Ago
Console system cleanup
8 Years Ago
more
8 Years Ago
Fixed community and resource deposit entities being created on every server load (even if they already exist)
8 Years Ago
added optimised hex pieces with hex collision to all prefabs in scene 2
8 Years Ago
NPCs no longer respawn via FSM, NPCSpawner handles everything
8 Years Ago
more
8 Years Ago
Added editor save file converter to make save files human readable (only contains very basic info for now)
8 Years Ago
Harbor_1 overgrowth dressing end
8 Years Ago
more
8 Years Ago
Fixed some weapons culling too early when thrown
8 Years Ago
Tweaks
8 Years Ago
Ported validator from other proj
8 Years Ago
DataAssetEditorUtility menu item validation + rename
8 Years Ago
Cleanup
8 Years Ago
Ported id validation on save from Before
8 Years Ago
Validate unique asset ids on save
8 Years Ago
Harbor_1 overgrowth dressing backup
8 Years Ago
Fixed NREs Updated Manifest Phrases
8 Years Ago
Scene fix
8 Years Ago
added hex blocks to unity scene, saved over unity city 2 with 1
8 Years Ago
part 1
8 Years Ago
More cop AI work
8 Years Ago
Shot visuals from NPC weapons fired on the server now show up on client
8 Years Ago
More bullet firing work
8 Years Ago
AI weapon shots do actual damage
8 Years Ago
FOR FUCK SAKE ui
8 Years Ago
Cops can actually shoot
8 Years Ago
Cop AI aiming at targets
8 Years Ago
Switched Race to 8 players Removed debug AI Fixed single player -> workshop
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Add a touch more reverb tail and high end on distant gunshots
8 Years Ago
Added occluders to relevant building core prefabs
8 Years Ago
Fixed editor NRE
8 Years Ago
fixed water barrel particle effects