194,016 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!) Player eye position hard coded, negates need for extra transform Editor: Draw BLUE line where projectile weapon is pointing Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
8 Years Ago
Salvaged axe optimisation
8 Years Ago
ui
8 Years Ago
Added gravity server convar
8 Years Ago
Updated hub prefab
8 Years Ago
Event revert because appaerently death
8 Years Ago
UI, disabled cam rotation again
8 Years Ago
Editor tags, event null checks
8 Years Ago
Fixed aim angles not being broadcast if player standing still
8 Years Ago
Removed unused hand IK code
8 Years Ago
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8 Years Ago
FOR FUCK SAKE more
8 Years Ago
FOR FUCK SAKE UI
8 Years Ago
added cheaper collision to central hub
8 Years Ago
Removed DataAsset.DefaultLabels property out if editor ifdefs (should fix build) EntityManager events use System.Action, reduced amount of blackboard cleanup with an active flag gate
8 Years Ago
Semi-auto pistol optimisation
8 Years Ago
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8 Years Ago
Added timescale server convar
8 Years Ago
Building placement preview mesh shows the correct initial state of the building with upgrade meshes hidden Fixed building placement mesh being invisible
8 Years Ago
Building structural stats are updated as upgrades are completed
8 Years Ago
Shader global prefix
8 Years Ago
wip
8 Years Ago
Files for ASE water shaders, WIP water_edge_ASE
bot
8 Years Ago
Automated Linux DS Build #533
bot
8 Years Ago
Automated Windows Build #533
bot
8 Years Ago
Automated OSX Build #533
bot
8 Years Ago
Automated Linux Build #533
8 Years Ago
Fixed pulley constraints in maps being completely broken
8 Years Ago
Fixed pooling errors, but added a warning when stuff isn't pooled correctly
8 Years Ago
Enforced a reloading wait for the AI
8 Years Ago
Better firing rate control for AI, an reloading support
8 Years Ago
Removing some #SERVER flags since they broke the Apex AI interface in #CLIENT only mode.
8 Years Ago
Some ifdef SERVER
8 Years Ago
Merge from main
8 Years Ago
RigidbodyLOD sets detectCollisions and isKinematic
8 Years Ago
Limited physics.steps
8 Years Ago
Bundle build tweaks
8 Years Ago
FOR FUCK SAKE WIP UI
8 Years Ago
Optimised breakble stuff Optimised mini map
8 Years Ago
FOR FUCK SAKE UI
8 Years Ago
Valve fixed skin issue, this is a proper fix
8 Years Ago
FOR FUCK SAKE Fix UI
8 Years Ago
FOR FUCK SAKE ui
8 Years Ago
Corpses use default physics parameters Strip ceiling light rigidbodies and joints from server
8 Years Ago
Added occluder to wall frame to avoid gaps Added occluder to hinged door, double hinged door and high external walls
8 Years Ago
Updated ASE to 0.3.2 dev001; fixed underscore added on global props Updated water_body_ASE
8 Years Ago
tweak
8 Years Ago
More
8 Years Ago
More shader tweaks, global color. TOD sky color from global variable (pending ASE update)
8 Years Ago
Water shaders fixes, global clamp value set in world manager config