194,054 Commits over 4,079 Days - 1.98cph!

8 Years Ago
more tile wip
8 Years Ago
Compile error
8 Years Ago
FOR FUCK SAKE WIP UI
8 Years Ago
Enabled instancing on remaining materials
8 Years Ago
atmos 32
8 Years Ago
Updated facepunch.steamworks to latest
8 Years Ago
.
8 Years Ago
added comments to animal shader
8 Years Ago
Steam SDK update
8 Years Ago
Fixed NRE in UnitPortraitManager init, restored old config values Fixed missing shader on w3_lake.mat
8 Years Ago
building shelter large source
8 Years Ago
latest art source
8 Years Ago
apparently these units have changed again ¯\_(?)_/¯ must not have saved unity when I tried to check these in before
8 Years Ago
Stone hatchet optimisation
8 Years Ago
updated before building shader with comments and hooked up transparency from the texture to show on the material
8 Years Ago
added Attack.Range function to take into account any bonus
8 Years Ago
Airfield overgrowth dressing backup
8 Years Ago
merge to main
8 Years Ago
Deleted old attack range/area scripts, removed references from unit prefabs
8 Years Ago
working on bridge pieces
8 Years Ago
more
8 Years Ago
more refactor
8 Years Ago
More Units folder summaries and cleanup.
8 Years Ago
Enabled instancing on decals, structures, props and some prefabs
8 Years Ago
Merge from main
8 Years Ago
Salvaged hammer optimisation
8 Years Ago
blender to fbx export tool
8 Years Ago
nuked old water shaders
8 Years Ago
reimported all unit stats
8 Years Ago
Theoretical "real" fix for skins issue
8 Years Ago
added hex block 11 and 12
8 Years Ago
New drivable truck Started new driving model
8 Years Ago
more
8 Years Ago
open art source editor script
8 Years Ago
more
8 Years Ago
added wood bare to shelter stick ends
8 Years Ago
water shader properties cleanup, exposed scroll vectors and clamping values, fixed bad colors
8 Years Ago
AttackDatabase
8 Years Ago
DataAsset.OnEnable caches name properties, updated override usage in derived types
8 Years Ago
rescaled beep_truck_4 to fit old truck old 1 (0.5)
8 Years Ago
Updated checksum functionality to the new system Completely disabled caching on non-procedural maps
8 Years Ago
Enabled instancing on nature materials
8 Years Ago
more
8 Years Ago
Attack definition refactor wip
8 Years Ago
Sphere tank overgrowth dressing
8 Years Ago
Enabled instancing on effect materials
8 Years Ago
Merge from main
8 Years Ago
made truck 4 paintable
8 Years Ago
Enabled instancing for prop materials
8 Years Ago
Cleaning up entity view creation, moved to the settings classes Only generate behaviour descriptions for humans Simplified effect trigger set evaluation/validation callbacks UnitCollection view pooling actually works now (?°?°)?? ??? Moosemerge ___ ___ / \ / \ \_ \ / __/ _\ \ / /__ \___ \____/ __/ \_ _/ | @ @ \_ | _/ /\ /o) (o/\ \_ \_____/ / \____/