199,994 Commits over 4,140 Days - 2.01cph!

10 Years Ago
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10 Years Ago
Code compile attempts
10 Years Ago
FOR FUCK SAKE pipe interior asset
10 Years Ago
Integrated Stats with Attributes and Skills.
10 Years Ago
Slightly better API for StatCollection.
10 Years Ago
Starting item mods
10 Years Ago
StatCollectionSettingsEditor WIP
10 Years Ago
Added collider grid with load balancing Added collider mesh batching
10 Years Ago
Savas progress.
10 Years Ago
Missing file.
10 Years Ago
Cliff block, 9 & 10 cull fix.
10 Years Ago
More of the same
10 Years Ago
10 Years Ago
Added clouds to reflection probe
10 Years Ago
updated ocean mat
10 Years Ago
Elvis facial animation
10 Years Ago
Savas pre-road
10 Years Ago
FOR FUCK SAKE wip factory wall / dressing/light test
10 Years Ago
Fixed objectpool creating unityui mahem on stopping play in the editor
10 Years Ago
Env sync smooth approach
10 Years Ago
Don't run event schedule while still loading
10 Years Ago
Pixelate shader no longer falls back to black rectangle on low shader levels
10 Years Ago
Compile fix
10 Years Ago
Very slight progress
10 Years Ago
Env sync tweaks and fixes
10 Years Ago
relax gesture for hatchet weapon hold.
10 Years Ago
tweaked the wounded animations so they blend into the "get up" animation better. the player will pick a random wounded animation when he's shot (except for a headshot)
10 Years Ago
added Dylan's hit effects to 2DFX
10 Years Ago
- Fix for spawn locations in Area1_WIP1
10 Years Ago
Added racket script / prefab for lionEL
10 Years Ago
fixed holes on cloud city court outer mesh
10 Years Ago
Updated left hand positions for LionEL Added special move and tag to controller
10 Years Ago
Merge from main
10 Years Ago
made swamp court play area and collision larger to fit same size as test court
10 Years Ago
removed broken rope on raft
10 Years Ago
made swamp court raft bigger, updated texture
10 Years Ago
added new swamp raft psd with new colours
10 Years Ago
Savas roads.
10 Years Ago
More StatCollectionSettingsEditor
10 Years Ago
Added reverse lookup for batched mesh colliders
10 Years Ago
Savas triplet radtown.
10 Years Ago
Created an API to make it easier to make stat modifiers in code.
10 Years Ago
More fences and sewers parts, conc slabs, industrial buildings collisions Updated powerplant level, pivots cleanup
10 Years Ago
merge from main
10 Years Ago
Savas loot locations.
10 Years Ago
Clientside entities are SetActive( true) AFTER loading. This might cause errors in some components that expect Awake/Load to be called before Load'ing - but I think it's more logical for components that want to do stuff dependant on the entity in OnEnable Added BaseMonoBehaviour (MonoBehaviour with some logging stuff) Weapon switching DisableFlag is predicted
10 Years Ago
- Enemy packs are now randomly picked by mission builder - Refactored some mission building stuff to be in a less stupid place
10 Years Ago
- Missed these
10 Years Ago
Powerplant scene update, collision updates, more stairs barriers
10 Years Ago
Savas radtowns.