194,103 Commits over 4,079 Days - 1.98cph!

8 Years Ago
damage number fix
8 Years Ago
fixed the hold pose for the python / m92 / lr300 ( player no longer holds the guns to the side anymore )
8 Years Ago
BaseNPC character creation
8 Years Ago
tweaked some sounds for the python revolver
8 Years Ago
8 Years Ago
Shared sln
8 Years Ago
Updated DankgwanShared
8 Years Ago
Fixed NPC related NREs
8 Years Ago
Added single player menu option Randomise AI truck defs Added Truck to Truck sensors for AI
8 Years Ago
bundle fix for seeds
8 Years Ago
manifest python fixes protocol++
8 Years Ago
lods for road and powerlines and light posts added
8 Years Ago
Merge from main
8 Years Ago
overgrowth atlas textures wip/backup
8 Years Ago
Removed unused plugin
8 Years Ago
increased turn time 60->90 seconds
8 Years Ago
todo
8 Years Ago
Spinner fixes, UI stuff
8 Years Ago
Updating bundles
8 Years Ago
chat fadeouts, refreshes etc
8 Years Ago
shared proj, dll, bunch of other stuff
8 Years Ago
▌▅▉▆█
8 Years Ago
Tweaks and cleanup
8 Years Ago
Cleanup Timings
8 Years Ago
ui fix
8 Years Ago
Launcher unit def fix (was pointing to the wrong attack)
8 Years Ago
Smg optimisation
8 Years Ago
squad editor unit panel moved to right side
8 Years Ago
more
8 Years Ago
Checksum / hashing stuff
8 Years Ago
Fixed some standalone client / server issues
8 Years Ago
chat tweaks
8 Years Ago
Load order adjustments
8 Years Ago
Merge from main
8 Years Ago
commands can be set to not be queued, commands can have string arg, chat works
8 Years Ago
Fixed player model standing up after crouch throwing Fixed player model sometimes sitting on the floor when changing hold types while in a transition
8 Years Ago
b4
8 Years Ago
Fixed rare case where stuff would still spawn too close to constructions
8 Years Ago
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
8 Years Ago
python revolver fixes
8 Years Ago
python first pass implementation
8 Years Ago
merge into main
8 Years Ago
manifest et al debug removal
8 Years Ago
merge from main
8 Years Ago
plants progressively grow over time instead of snapping to new stages plants always have a small seedling visible when placing plant cloning baseline
8 Years Ago
progress
8 Years Ago
saving
8 Years Ago
wip
8 Years Ago
Save, fx fixes
8 Years Ago
Backend stuff, friends UI