194,103 Commits over 4,079 Days - 1.98cph!
fixed the hold pose for the python / m92 / lr300 ( player no longer holds the guns to the side anymore )
BaseNPC character creation
tweaked some sounds for the python revolver
Added single player menu option
Randomise AI truck defs
Added Truck to Truck sensors for AI
manifest
python fixes
protocol++
lods for road and powerlines and light posts added
overgrowth atlas textures wip/backup
increased turn time 60->90 seconds
chat fadeouts, refreshes etc
shared proj, dll, bunch of other stuff
Launcher unit def fix (was pointing to the wrong attack)
squad editor unit panel moved to right side
Fixed some standalone client / server issues
commands can be set to not be queued, commands can have string arg, chat works
Fixed player model standing up after crouch throwing
Fixed player model sometimes sitting on the floor when changing hold types while in a transition
Fixed rare case where stuff would still spawn too close to constructions
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
python first pass implementation
manifest et al
debug removal
plants progressively grow over time instead of snapping to new stages
plants always have a small seedling visible when placing
plant cloning baseline
Backend stuff, friends UI