199,693 Commits over 4,140 Days - 2.01cph!
FOR FUCK SAKE curved wall asset
FOR FUCK SAKE tweak texture/prefab
Survey_crater_oil now has Bubblin' crude.
FOR FUCK SAKE turret
FOR FUCK SAKE factory asset/texture/prefab/material
FOR FUCK SAKE floor version prefab of the turret
!A new turret base
FOR FUCK SAKE factory asset
Merge from unity5.2.0f3_changes
improved torch.viewmodel FX's exactly 35.3859%
Added INeedsToStartDisabled to SoundPlayer
Added GetLength to SoundDefinition
Server restarting, kicking, money items.
Pieshape converting to OnPopulateMesh
Death screen temp fix - UI bug in 5.2 here, content resize/layout doesn't seem to work in scroll panels
Adding support for item drops.
High gate boilerplate
RPC Distance test debug output when fails in editor
Door close "delay" on server
adding rock walls to lava court, working on lava plane
Hacking around linear/gamma fuckups in UnityEngine.UI.Button.colors
Missing meta file
Started work on new match rules
Fixed light in ball
BehaviourGroup tinkering, added display of active Behaviour Group to Unit debugger
Wolf anim controller improvements
Owl rig - updated skinning
FOR FUCK SAKE factory asset/prefab
No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched)
Fixed ReverbZoneTrigger LODing
Increased LOD grid cell size some more
Fixed BaseEntity.RPC not compiling in-editor if set to SERVER
SandboxDomain boilerplate
Switched old standard materials to Rust standard material
Reworked concrete decals texture
New concrete generic texture for industrial bld
Removed a material to the satellite dish
Updated metal_base_paint_spec
Fixed missing reverb zone collider reference on satellite dish prefab
Function calling, console binds