198,737 Commits over 4,140 Days - 2.00cph!

8 Years Ago
deer and goat sfx
8 Years Ago
Fixed bad read keys
8 Years Ago
more building updates
8 Years Ago
NRE test unitCollectionView seems necessary.
8 Years Ago
Improved how we gather and display Blackboard read/writes in editor
8 Years Ago
fixed the data properly this time (hopefully)
8 Years Ago
Change Combat Ability ability merged into Move Towards Target
8 Years Ago
data setup for buildings
8 Years Ago
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
8 Years Ago
Fixed quit command not found in server console
8 Years Ago
Fixed burner visual range, lowered volume of attack mode sound
bot
8 Years Ago
Automated Windows Build #616
8 Years Ago
Updated occluder mat to double sided
8 Years Ago
BuildingVIew/BuildingEditor fixes
8 Years Ago
Simplified high external wall occluders; now single face double-sided and removed uv and color channels Added occluder cracks to high external wall wood
8 Years Ago
more footsteps to walk anims
8 Years Ago
Fixed restart issue
8 Years Ago
Bear footstep cleanup
8 Years Ago
more of the same
8 Years Ago
Fix for incorrect combat ability being set as active
8 Years Ago
audio defs can now specify volume, music volume lowered
8 Years Ago
Building renderer mapping data moved out of BuildingView
8 Years Ago
Added error messages tips when in opponent state and you try and do stuff
8 Years Ago
added temp prop max files. tweaked truck_4 so back isnt colourable
8 Years Ago
error audio when trying to exit squad editor with invalid squad
8 Years Ago
night time ambience
8 Years Ago
Fixed boosting, network startup
8 Years Ago
premade formations, squad editor work
8 Years Ago
large hut assets ready to be updated
8 Years Ago
EntityViewPrefab holds ref to source asset directly, not guid... ensured that updating views retain interaction position data etc
8 Years Ago
footsteps added to sad walk
8 Years Ago
Fixed boosting, added new scene
8 Years Ago
Lets not edge scroll when playing from editor.
8 Years Ago
Moved all Desire creation to the new system
8 Years Ago
Post/TOD tweaks
8 Years Ago
Moved TerrainFormer menu item to Tools/
8 Years Ago
Well fed effect kicks in at .9 nutrition instead of .95 Carrots buff nighttime sight by 15%, not all sight
8 Years Ago
added sea edge to new island01
8 Years Ago
b9
8 Years Ago
Added new skins
8 Years Ago
squad editor exit button
8 Years Ago
squad editor wip UI, unit button audio
bot
8 Years Ago
Automated Windows Build #615
bot
8 Years Ago
Automated OSX Build #615
bot
8 Years Ago
Automated Linux Build #615
8 Years Ago
* Clamped possible values of render.SetLightingMode to 0-2 to avoid crashes * render.Capture's alpha channel is now always fully opaque
8 Years Ago
I don't think huge crocodiles eat fruit... made them carnivore.
8 Years Ago
If we happened to exit a current internal tick in EntityManager at the later parts of tickEntities FA, and the next time internal tick is called, the Count of elements in FA shrunk under that index, we'd get an out of bounds exception. Fixed.
8 Years Ago
Scene2Prefab
8 Years Ago
update topology map