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Navigation uses a smaller valid radius sample check
GetFleeDestinationFromOrigin uses increasing deviation
Morale.GetFleeDestination makes seveeral attempts to find a valid destination, testing validity via Unit.Navigation.IsValidDestination
updated fence assets to use new shader technique
Placeholder mortar effect
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adding new city_arena_3 with buildings on all prefabs
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Removed bug reporter define
Fixed more clutter prefab fuckups
Updated scene settings again
Fixed various clutter prefab fuckups
Expose Influence component in BuildingSettingsEditor
Merge from desires refactor
Finished Desires refactor.
reworked move/attack audio events
Overgrowth dressing scene updates
Added DesireTypesComparer
Added support for placement of items that are flagged as placeable in their data
Added PlaceBlackoardItem Action
Added craftable torch (no light or FX right now)
Cleaned up Item callbacks, actions
Intentions to namespace, refactored class names, updated refs in a bunch of code (mostly Actions)
Saved island01 with splat painting disabled (cc frankie)
Player commands cleanup, reduced code duplication
Better terrain adjustments on small caves
Rock formations use prefab scene for easier handling
Fixed rock formations sometimes placing on roads