194,186 Commits over 4,079 Days - 1.98cph!
Fixed bucket lift never going back down (hopefully)
removed "buggy" prefix from some scripts, seems fine?
Finished power generators/COL/LODs
Fixed mesh pop in (cave_large_sewers_hard)
deploy event SFX setup for survey charge, beancan & f1 grenade
Fixed mesh pop in (cave_large_hard)
Fixed NREs from entities that spawn as child objects of cave pieces
Merge from save139 (caves)
Merge from save139 (caves)
More culling volume fixes for cave_large_medium
Culling volume fixes for cave_large_medium
Automated Linux DS Build #503
Automated Windows Build #503
Use GetFlexIDByName instead of GetFlexNum/GetFlexName in GM:MouthMoveAnimation (much fewer Lua string allocations)
Water bottle sounds
Bota bag sounds
Automated Linux DS Build #502
Automated Windows Build #502
Automated Linux Build #502
Default screen resolution is now your desktop resolution
hiz ready for testing + wip occlusion compute
Created home and shop buildings
FOR FUCK SAKE ocean shader/mat
!A texture
Added a basic city generator
tweaks to big skeleton cunt
Imported NavMeshComponents
Imported Behaviour Designer
SkillTemplate to formatting
Skill anim triggers in Player.CmdUseSkill
Reduced size of some textures