194,179 Commits over 4,079 Days - 1.98cph!

8 Years Ago
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8 Years Ago
Can view workshop items by type
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8 Years Ago
Automated Windows Build #494
8 Years Ago
Merge from main
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8 Years Ago
Automated Linux DS Build #493
8 Years Ago
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8 Years Ago
Automated Windows Build #493
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8 Years Ago
Automated OSX Build #493
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8 Years Ago
Automated Linux Build #493
8 Years Ago
* Added cl_downloadfilter noworkshop - disables only all of the workshop downloads.
8 Years Ago
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8 Years Ago
Fixed missing item in the editor builder loading
8 Years Ago
Changed view model prefab references to GameObjectRef View models are instantiated via the game manager View models log an error when shit is fucked
8 Years Ago
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8 Years Ago
Webrcon reply with error on running missing command
8 Years Ago
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8 Years Ago
gave male boar corpse chunks of meat to be cut out
8 Years Ago
Fixed some beenie, barricade, bucket helmet, poncho skins not being selectable (doesn't need a game update)
8 Years Ago
improved skinning on female skirt
8 Years Ago
Explosion damage in progress
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8 Years Ago
Automated Linux DS Build #492
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8 Years Ago
Automated Windows Build #492
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8 Years Ago
Automated OSX Build #492
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8 Years Ago
Automated Linux Build #492
8 Years Ago
Disabling VGUI hotkey system
8 Years Ago
YAMFM
8 Years Ago
Working on damage from explosions
8 Years Ago
Can collide with vehicle wreckage. Also added Rust Water material to hidden changes list since it auto-updates but is unlikely to be manually changed on purpose.
8 Years Ago
Vehicle visuals work
8 Years Ago
Forced forward in AO settings to avoid artifacting with shaders that are fwd Menu background mouse paralax thing
8 Years Ago
Vehicle destroy fx work
8 Years Ago
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8 Years Ago
Vehicle damage FX work. Removed temp stuff.
8 Years Ago
Fixed Action events not being cleared
8 Years Ago
Added vehicle visual damage
8 Years Ago
ActionChain pool return moved to behaviour/effect exit/complete state handling
8 Years Ago
FOR FUCK SAKE ocean shader/mat
8 Years Ago
Fixed delay on some objects before they turn visible Fixed duplicates in the culling volume manager
8 Years Ago
Enforcing specularity-based dielectric Deferred anisotropic lighting path using (disney ggx) + rust/std-aniso shader Final gbuffer layout
8 Years Ago
Merge from main
8 Years Ago
Implemented culling volumes for interior environments
8 Years Ago
protocol++
8 Years Ago
Skin shit
8 Years Ago
reduced ammo chance in supply drop supply drop falls slightly slower reduced cost of most low level clothing items (burlap, beenie, candle hat, skirt etc)
8 Years Ago
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8 Years Ago
Some unit portrait clone optimisations Split socials persistence to partial, removed a foreach in OnMinute callback ActionChain uses FixedArray to avoid any dynamic allocs, added pooling for action chains Removed NullItention