194,179 Commits over 4,079 Days - 1.98cph!

8 Years Ago
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8 Years Ago
TimeManager persistence improvements WorldManager weather persistence
8 Years Ago
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Merged from main
8 Years Ago
SmartObject persistence WIP
8 Years Ago
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8 Years Ago
AudioManager reset returns pooled sources
8 Years Ago
merged inventory screen updates
8 Years Ago
revert
8 Years Ago
fix when itemcontainer gets destroyed.
8 Years Ago
Fuel tank backup
8 Years Ago
Fixed a bunch of silly shit with bootstrap/game manager init
8 Years Ago
Menuscreen works, Navigation with gamepad works
8 Years Ago
car updated
8 Years Ago
Suimono disabled by default
bot
8 Years Ago
Automated Linux DS Build #491
8 Years Ago
Fix deployable placement sounds not being impacted by game volume slider Lots of new item UI sounds and tweaks to existing ones
bot
8 Years Ago
Automated Windows Build #491
bot
8 Years Ago
Automated OSX Build #491
bot
8 Years Ago
Automated Linux Build #491
8 Years Ago
srcdsWorkshop: Possible fix for linux not writing files
8 Years Ago
Drag detection fix, fixes.
8 Years Ago
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8 Years Ago
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8 Years Ago
EntityManager.Reset doesn't need to go through the full entity destruction path Cleaning up Singleton/ManagerExtension init flagging, ECS reset
8 Years Ago
links
8 Years Ago
initial commit
8 Years Ago
Root dir
8 Years Ago
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8 Years Ago
FOR FUCK SAKE shader/material
8 Years Ago
Load optimisations GameManager no longer bootstraps via coroutine, loads GUI from Awake and inits in Start instead Cleaned up entity view destruction More work on player camera persistence
8 Years Ago
Looting issues fixed.
8 Years Ago
player anim source updates
8 Years Ago
Should fix inconsistent emission on some workshop skins
8 Years Ago
small polish on angry anims
8 Years Ago
added some angry/breate anims to conversations
8 Years Ago
edit to jog right player anim ( to work better when holding bottles)
8 Years Ago
Added in generic panels
8 Years Ago
unconnected the part of the shader that broke lighting while next to fire
8 Years Ago
water bottle & bota bag world model updates
8 Years Ago
Refactoring Player persistence so we don't init components repeatedly PlayerProgression refactor to use entity/asset ids in persisted data, not references
8 Years Ago
Let's not always cycle selected unit after game ready is invoked in PlayerController.InitUnitHandling
8 Years Ago
Fixed some missing materials on den prefabs causing NREs
8 Years Ago
Fix for misaligned leather gloves
8 Years Ago
Increase built time timeout
8 Years Ago
Socials persistence
8 Years Ago
8 Years Ago
RUST-1135
8 Years Ago
angry anims