198,697 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Updated warehouse monument topology (river issues)
8 Years Ago
Re-added monument name phrases and enabled map labels Fixed some monument layers
8 Years Ago
added ground clutter stones to dirt hex blocks. made skybox a bit better
8 Years Ago
Correct batching script on overgrowth prefabs
8 Years Ago
Merge from dungeon_art_4 (please no longer commit to that branch paroxum / damian)
8 Years Ago
Merge from dungeon_art_4 (please no longer commit to that branch paroxum / damian)
8 Years Ago
Compile fix AI tweaks
8 Years Ago
Merge from main
8 Years Ago
Fixed UnitCommandsWidget not reseting category toggle state AI designer inline creation for goals/plans in node graph
8 Years Ago
Merge from main
8 Years Ago
Merged with release.
8 Years Ago
Merged from main
8 Years Ago
SmartObject init spits errors when interactions are flagged as positonal but no positions are defined
8 Years Ago
Interaction position data for medium hut
8 Years Ago
Added bone fragments worldmodel
8 Years Ago
Changed building folder.
8 Years Ago
fixed/changed mat on shelter
8 Years Ago
medium building
8 Years Ago
Fixed b9 errors
8 Years Ago
AmbientSoundPlayer cleanup
8 Years Ago
Tweaked default batching params
8 Years Ago
Don't start refresh coroutines until RefreshAll is called
8 Years Ago
Actions.CraftItem handles animation internally, exposed param name in item data Removed animation actions from crafting abilties
8 Years Ago
spear crafting sound edit
8 Years Ago
testing a small change to edge scrolling
8 Years Ago
stone craft sfx
8 Years Ago
Removed "untitled game"
8 Years Ago
Getting there... Iterative approach to best goal with support for moving to next best goal and so on when finding goal plan fails...
8 Years Ago
Fixed culling related NRE in spectate mode
8 Years Ago
AudioSound
8 Years Ago
merged with main
8 Years Ago
Tweaks
8 Years Ago
Items can define crafting sounds in their data, AnimationAudioBundle asssts have a special mode for playing item craft sounds
bot
8 Years Ago
Automated Windows Build #611
8 Years Ago
Automatically build garrysmod_tools (on Windows)
8 Years Ago
.
8 Years Ago
Rather than Decision being a binary heap item for priority heaping, we let Goal and GoalPlan be the binary heap items instead. This is because we don't want DecisionMaker to clear away our sorted decision scores for goals when we create the heap of goal plans (necessity of moving to an iterative approach). This also greatly simplifies how much Agent+DecisionMaker must touch Decisions.
8 Years Ago
tweaking stones
8 Years Ago
Car rig physics changes
bot
8 Years Ago
Automated Windows Build #610
8 Years Ago
Attack/eat animations
8 Years Ago
audio changes
8 Years Ago
UnitAttachments.CanAttach checks validity of points that will be blocked by attaching the item passed in (blocked, occupied) ProcessItemIntoDesiredItem GoalPlan filters items that are held by other units
bot
8 Years Ago
Automated OSX Build #609
bot
8 Years Ago
Automated Linux DS Build #609
8 Years Ago
animation event tweak
bot
8 Years Ago
Automated Linux Build #609
8 Years Ago
People no longer to try to start conversations with people who are busy building, crafting or gathering stuff
8 Years Ago
more footsteps
8 Years Ago
Added $Group keyword to VPC, sets solution folder to place directory under in Visual Studio Added garrysmod_tools to groups.vgc