198,725 Commits over 4,140 Days - 2.00cph!

8 Years Ago
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8 Years Ago
Items actually get destroyed by dispenser depletion when applicable UI fixes
8 Years Ago
Unit item bar widget added DispenserDesireWeight only writes to blackboard when an unlocked interaction is found
8 Years Ago
lodded and added universal material to all hex blocks
8 Years Ago
Debug toggle
8 Years Ago
Fixed keep item desires not being removed when people drop stuff
8 Years Ago
Optimizations
8 Years Ago
missing ramp
8 Years Ago
Building goals use better desire condition
8 Years Ago
more
8 Years Ago
Fixed small hut building prefab having disabled view component Conditions.HasPlayerDesire supports filters
bot
8 Years Ago
Automated Windows Build #602
8 Years Ago
Couple of extra bits of debug info for buildings
bot
8 Years Ago
Automated OSX Build #602
bot
8 Years Ago
Automated Linux DS Build #602
bot
8 Years Ago
Automated Linux Build #602
8 Years Ago
Need to put this into plugins project
8 Years Ago
and again
8 Years Ago
terrain grass texture tint tweaks end
8 Years Ago
8 Years Ago
Ramps now boost on front wheels down
8 Years Ago
atmos 33 fiddle
8 Years Ago
Fixed skins not working on chair, fridge, bear rug, rug, hide shirt Added generate manifest warnings when item not found on skinnable
8 Years Ago
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8 Years Ago
lodded all road hexes with sidewalks, currently re-mapping them
8 Years Ago
Desires.IsDesiredItem also filters by ItemDesireType.Find
8 Years Ago
Merge from main
8 Years Ago
Player controller UI blocking tweaks
8 Years Ago
Removed height params from foliage wind anim; controlled by green vcolor channel now
8 Years Ago
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8 Years Ago
Reduced size of StudioRenderContext_t slightly Replaced usage of ICallQueue with allocation-less & refcount-less queue for multicore rendering Small optimizations to MeshBuilder::AdvanceVertex, CVertexBuilder::*3fv methods Replaced implicit constructor for StudioRenderContext_t with memcpy
8 Years Ago
Desires.ProvidesDesiredItem skips desires not matching ItemDesireType.Find
8 Years Ago
overgrowth tint tweaks terrain grass texture tint alignment (works on the same colour level as overgrowth)
8 Years Ago
atmos 35 fiddle
8 Years Ago
Added BaseSelectedUnitWidget, for UI widgets that hook into player selection events Build and craft UI improvements
8 Years Ago
Added xz & y wind attenuation via vertex color rr & g
8 Years Ago
Foliage seed is stored on the cell
8 Years Ago
8 Years Ago
Update car setting Added boost sfx
8 Years Ago
8 Years Ago
Merge from main
8 Years Ago
ListHashSet has Clear and AddRange methods
8 Years Ago
Animal eats in chunks, logics inbetween bites, will leave uneaten food if full, will follow food trails
8 Years Ago
Refactoring, making everything less insane
8 Years Ago
Moved and updated proto premake script
8 Years Ago
wip path display
8 Years Ago
Changed all non-terrain occluders to use the same material
8 Years Ago
Fixed culling ignoring terrain occluder holes; e.g. caves, etc..
8 Years Ago
added entity.spawnitem (spawns item in world, where looking at)
8 Years Ago
Can use entity.spawn in debug camera/spectator mode Client and Server convars can share the same name Animals will eat dropped food if they're hungry Added MainCamera.Raycast Convars can specify a name Convars can receive Vector3 Added ai.ignoreplayers Ai BusyTimer has an OnFinsihed callback