194,179 Commits over 4,079 Days - 1.98cph!
junk resources - fbx/col/textures/mats
Should fix inconsistent emission on some workshop skins
Automated Linux DS Build #490
Automated Windows Build #490
Automated Linux Build #490
Automated Linux DS Build #489
Automated Windows Build #489
Automated Linux Build #489
Added Player.SimulateGravGunPickup, Player.SimulateGravGunDrop, Player.GetPreferredCarryAngles
Committing some partial work on vehicle damage FX etc
Player camera module resets
VicinityEffect reset/physics trigger cleanup
Refactored entity view containers so that we get a cleaner scene heirarchy after load
Added wrecked version of car
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FlockDriver.OnDestroy disposes culling groups
Misc Player reset tweaks
Automated Linux DS Build #488
Disabled keepalpha in clothing, hair and skin to allow latest ASE until fix is up
Updated ASE to 25.002
Automated Windows Build #488
SaveLoad GetSaves missing directory create
Unified EnvironmentVolume, TerrainCollisionTrigger and WaterVisibilityTrigger (should be fully backwards compatible)
* Updated localization files
! Added stuff for overrides/, moved HL2 chopper bomb content to overrides/
Patched hair, skin and clothing shaders
Updating the inventroy screen.
campfire and large building updated for new building sytem
Tires stacks models/LODs/COLs/Prefabs and textures
Harbor_1 backup
Reproduction persistence (untested)
FOR FUCK SAKE shader/scene
Portacabin progress. Added wooden variants
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