194,125 Commits over 4,079 Days - 1.98cph!

8 Years Ago
GameModes now use definition assets, provides session instance Introduced IGroup to allow for better persistence data support via generics Entity names are properly saved Snapshot fuckery Version++
8 Years Ago
Collaborations persistence WIP
8 Years Ago
water bottle now has a gross dirty water viewmodel and can be filled can no longer action-drink from water bottles or bota bags - must equip updated item descriptions of water containers to specify their usage phrases protocol++
8 Years Ago
another potential fix for empty boxes barrels drop 3x as much wood, and drop metal frags instead of 1x crude potential fix for weird shadows from viewmodel when using flashlight
8 Years Ago
8 Years Ago
Moved tweening to plugins
8 Years Ago
fix for junkpiles not despawning half inside player bases
9 Years Ago
Fixed pause not using the correct screen
9 Years Ago
Fixed, for real
9 Years Ago
Fixed rare and random building LOD flickering with pool.mode set to 2
9 Years Ago
Removed some old startup stuff from GameManager
9 Years Ago
Fixed blank save name files when saving ingame, in editor, with no previous save being defined
9 Years Ago
More editor tags
9 Years Ago
Editor tags in IEntity, ECS member overrides (were hiding base singleton members) Updated NavMeshComponents New 5.5.xNavMeshBuild
bot
9 Years Ago
Automated Linux DS Build #483
9 Years Ago
Ditched StartupUI in favor of the new unity splash shizzle
9 Years Ago
Typos
9 Years Ago
PointerClickTweener/PointHoverTweener respect selectable component interactable state Fixed menu buttons having bad tween states Fixed IntroUI not being mangaed properly and thus blocking raycasts in the wrong game states
9 Years Ago
Aluminum roof texture set Warehouses models/LODs/COLs/Prefab update
bot
9 Years Ago
Automated Windows Build #483
9 Years Ago
Logging
9 Years Ago
Delete player prefs that store last gamemode/session save name when the files have been deleted
9 Years Ago
tweaked the flashlight offset on the semi_auto pistol viewmodel
9 Years Ago
Fixed unit views not being correctly picked based on age + gender, simplified a bunch of related code Lots of UI refactoring More persistence refactoring, with better saving
9 Years Ago
Fixed door animation snapping with pool.mode set to 2
bot
9 Years Ago
Automated OSX Build #483
bot
9 Years Ago
Automated Linux Build #483
9 Years Ago
* Added Entity.GetFlexIDByName( str ) -> id * render.Pop functions will no longer crash the game when underflowed * Burning props no longer ignite their gibs when destroyed * Enabled full episodic behaviour on HL2 Hunter Chopper
9 Years Ago
vm source update
9 Years Ago
player source update
9 Years Ago
▅ ▇▋▆▉▉█▉ ▄▇▋▇▆██ ▊▅▇▌▆ ▌▆▊
9 Years Ago
...
9 Years Ago
Attachment Points refactor and persistence
9 Years Ago
Updated scene / prefab Fixed analytics in wrong build
9 Years Ago
▆▉▉▅▇.▍▆▊▉▌▋█▄▉▆▅▌▌▍ ▌▇ ▅▇▍-▇▇▊▌
9 Years Ago
Increased building cost. Shop is non ownable.
9 Years Ago
unflipped city_hex_20 prefab (-1 to 1 in scale) and flipped road, mm road and ground elements inside, repositioned buildings and trees etc.
9 Years Ago
Can now only place deployables inside buildings.
9 Years Ago
Latest steamworks
9 Years Ago
Show store price/market price in inventory
9 Years Ago
Fixed MovementSounds issues
9 Years Ago
SaveLoad handles file extension internally
9 Years Ago
added swag sack model to city scene with material
9 Years Ago
5.4.2
9 Years Ago
added swag sack model
9 Years Ago
Retired some skins
9 Years Ago
Colourize generator descriptions
9 Years Ago
Effects persistence improvements and creation refactor
9 Years Ago
Minor stats refactoring/util
9 Years Ago
Inventory Icons CRC