194,109 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Fixed issues with some pool.mode set to 2
9 Years Ago
FOR FUCK SAKE anim with useless key to remove error
9 Years Ago
Plugins update
9 Years Ago
FOR FUCK SAKE ocean foam tweak
9 Years Ago
Removed sqlite
9 Years Ago
dll meta
9 Years Ago
Durango compiled dlls
9 Years Ago
Removed Unused
9 Years Ago
Bag Icons
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9 Years Ago
Automated Windows Build
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9 Years Ago
Automated Linux Build
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9 Years Ago
Automated Windows Build
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9 Years Ago
Automated Windows Build
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9 Years Ago
Automated OSX Build
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9 Years Ago
Automated Windows Build
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9 Years Ago
Automated OSX Build
9 Years Ago
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9 Years Ago
Finished harbor crane, added LODs and colliders
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9 Years Ago
Automated Windows Build
9 Years Ago
Stripped out unused Added Durango support
9 Years Ago
Player uses normal entity create path for tribe creation
9 Years Ago
Groups are now saved properly, loaded first and then propogated through the rest of the entity loading cycle, though something is still fucked PersistedEntityData.Id in constructor
9 Years Ago
Ocean tick is now synch'd on client connection
9 Years Ago
PersistedUnitData stores group id
9 Years Ago
Fixed UnitSettings.Create from PersistedEntityData being shite
9 Years Ago
Entities get saved in their data.Create methods Socials and UnitCollections persistence support Fixed bad Vector3 properties in SaveLoad type model
9 Years Ago
Spawn logic now find the nearest island with the lowest number of nearby players, so spawns start near the town and work outwards based on player count around islands.
9 Years Ago
swapped materials to use new shader
9 Years Ago
need to manually add uniform float Node57Port0FLOAT;
9 Years Ago
bear part 2/2
9 Years Ago
male bear looking a bit more scary (could be a totally new bear type)
9 Years Ago
cant quite remeber what changed in these shaders, think it may have been ASE update
9 Years Ago
Smoke orientation
9 Years Ago
Forgot this
9 Years Ago
Switched to Protobuf-net.
9 Years Ago
FOR FUCK SAKE cannon smoke(will need orientation)/cannon trail FX, mat, texture !A wip cannobn prefab/controller/anim
9 Years Ago
Server now uses PlayerSpawn class to pick random spawns (no logic yet, just random) for players. Player cam rotation defaults to the direction the player is spawned in.
9 Years Ago
Started spawn system
9 Years Ago
fixed a bug with the 3rd person jumping animation
9 Years Ago
Fixed games not starting correctly from testbox et al Disabled loading of saves
9 Years Ago
Skinning corpse added to AI (may need more work)
9 Years Ago
Remove parameter-less BaseEntitySettings.Create overload because we don't need it
9 Years Ago
More persistence work in World/Zones and player
9 Years Ago
Can now kind of purchase a unit.
9 Years Ago
- Held items can now be marked as AllowUseWhileDriving. Default is false. - Vehicle automatically puts away invalid items being held when entering, and tries to select a valid one from the player's belt instead. - Currently unselectable items in the player's belt are tinted red and partially transparent.
9 Years Ago
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9 Years Ago
Groups no longer store their data wrappers, fixed some save/load oddities, disabled loading for now
9 Years Ago
Hunters now bring corpses back to the camp
9 Years Ago
EntityManager.PersistedData.ExtensionData no longer has virtual
9 Years Ago
Fixed singleton sillyness