161,499 Commits over 4,597 Days - 1.46cph!

12 Years Ago
radtown wip
12 Years Ago
WIP
12 Years Ago
protocol++
12 Years Ago
merge from main
12 Years Ago
Radtowns wip
12 Years Ago
wip
12 Years Ago
beancan grenade first pass
12 Years Ago
beancan grenade first pass
12 Years Ago
fixed compile errors with grenade grenade polish
12 Years Ago
reduced extra-long delay chance
12 Years Ago
Fixed some clutter issues Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
12 Years Ago
If too many spawnables on load, delete a bunch of them Fixed invisible feet shadows Fixed twitchy shadows when dead/wounded/asleep
12 Years Ago
Game manifest
12 Years Ago
nerfed arrow projectile velocity
12 Years Ago
Removed debug info about texture creation
12 Years Ago
First pass at terrain-approrpiate animal footsteps Fix missing AudioClip references on wolf SoundDefinitions Prevent certain important sounds from being stopped early by SoundVoiceLimiter
12 Years Ago
Unparent sounds from effects on destroy instead of only when recycle is called
12 Years Ago
Tweak first person wounded sound
12 Years Ago
Pay attention to map size when in EnforceLimits
12 Years Ago
Baked HapisIsland water map (ignore this in your next merge Petur)
12 Years Ago
Forgot river physics material (for footsteps)
12 Years Ago
Merge from main
12 Years Ago
Map - hide paintbox until cursor unlocked Fixed NRE in AnimalSkin (horse had no renderers set)
12 Years Ago
Fixed horse having no collision Fixed ironsight zooms being fov dependant
12 Years Ago
beancan grenade icon update
12 Years Ago
Sounds and special fx for the SMG view model worldmodel for the SMG all done
12 Years Ago
Added Custom SMG reduced revolver crafting costs
12 Years Ago
merge into main
12 Years Ago
increased grenade effectiveness
12 Years Ago
merge into main
12 Years Ago
Merge from main
12 Years Ago
Updated lootspawn to include map Updated phrases
12 Years Ago
Spawnhandler - enforce limits properly - attempt 2
12 Years Ago
updated wick sparks to be emissive
12 Years Ago
lowered SMG fov repositioned viewmodel to be lower
12 Years Ago
Mystery radtown.
12 Years Ago
lowered the horse scale a bit
12 Years Ago
wip
12 Years Ago
Research Table art, prefab integration with lods/gibs/col
12 Years Ago
Removing temp files
12 Years Ago
Big and small water tanks, lods, gibs and prefabs.
12 Years Ago
Wrapping resource calls
12 Years Ago
Resource folder removal
12 Years Ago
Drastic stuff
12 Years Ago
Adding floor spikes, model, mats, prefab, gibs and collisions
12 Years Ago
Reducing usage of Resources/FileSystem in editor
12 Years Ago
Removing hard links to the resources folder
12 Years Ago
modified the 3rd person SMG animations so the player is holding the gun properly.
12 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
12 Years Ago
firearms lose less condition per shot