198,851 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Bearskin rug deployable
8 Years Ago
updated vm shop map icon colors fixed ceiling light moving the wrong way when shot
8 Years Ago
vending machines can enable broadcasting and show up on maps protocol++
8 Years Ago
Misc
8 Years Ago
Effect statManipulators clear in reset
8 Years Ago
Batching optimizations and fixes
8 Years Ago
Effect.Assign shouldn't clear ActionChain event listeners
8 Years Ago
rocks in stack are limited to 100
8 Years Ago
latest art
8 Years Ago
Zone spawn flags allow for toggle of biome populations as well as pre-placed static spawners
8 Years Ago
AI : DecisionMaker decisions array is static, added logging for decision & entity counts, renamed some members in UDM
8 Years Ago
Added new gunpowder worldmodel
8 Years Ago
tags atmos 34
8 Years Ago
store logs
8 Years Ago
more
8 Years Ago
saved max scene
8 Years Ago
tags atmos 34
8 Years Ago
added low poly rocks to scene
8 Years Ago
atmos 34
8 Years Ago
tweaks
8 Years Ago
rock and stick store models
8 Years Ago
More detailed Decision array logging
8 Years Ago
Fixed NRE in BlackboardDesireItem keyword
8 Years Ago
Manifest
8 Years Ago
Table models/LODs/COL/Gibs/Textures Prefabs/skinnable setup Item screenshot scene update
8 Years Ago
.
8 Years Ago
Refactored requests. Made them more generic, uncoupled from UI and put them all in their own namespace.
8 Years Ago
FOR FUCK SAKE removing the default arrow display on the tile hilight shader
8 Years Ago
FOR FUCK SAKE fix random shader error message not related with anything
8 Years Ago
FOR FUCK SAKE tile shader, adding arrow system, texture
8 Years Ago
created individual stones in max and textures
8 Years Ago
Compile fix
8 Years Ago
Detail view UI tweaks
bot
8 Years Ago
Automated OSX Build #579
8 Years Ago
remove incorrect event from anim
8 Years Ago
main menu NRE fix
8 Years Ago
Updated scene Updated car handling
8 Years Ago
Optimized OnInventoryChanged path, profiling
8 Years Ago
increased size of sewing kit
bot
8 Years Ago
Automated Linux DS Build #578
8 Years Ago
Protocol++
8 Years Ago
ResourceRef object cache Create new scenes for Client Entities, Server Entities, Effects Unload scenes that are loaded and then have their contents stolen Name the localplayer "LocalPlayer" in editor
bot
8 Years Ago
Automated Linux Build #577
8 Years Ago
Fixed shadow related shader compile errors
8 Years Ago
Cherry picked foliage wind
8 Years Ago
Fixed potential compile error in ST billboard Fixed rust/std shadows not considering custom displacement Added ST style wind support to foliage shader ("fastest" mode) Added global_WindDirection set via wind prefab
8 Years Ago
copybins_linux.sh
8 Years Ago
more
8 Years Ago
Moved zombie Ai to own asset Fixed Ai not attacking Automatically select entities spawned with entity.spawn in editor
8 Years Ago
crafting anim tweak