194,107 Commits over 4,079 Days - 1.98cph!

9 Years Ago
BaseEntity now saves view transform data and prefab data package via id F5 to save session
9 Years Ago
fixed the footsteps bug
9 Years Ago
Doors now know about the rooms they're connected to
9 Years Ago
BaseEntitySettings.Create overload taking PersistedEntityData EntityComponent persistence boilerplate Removed BaseEntityComponent Moving numerous bits and pieces to persisted data types in Group, Unit, Building, Resource
9 Years Ago
Fixed pathing Put culling back on hexes, removed collision
9 Years Ago
Beep - fixed pathing / culling
9 Years Ago
Moving transmission over to more generalized translucency Cleaning up gbuffer packing code Fixed skin curvature
9 Years Ago
vm source file updates
9 Years Ago
PersistedEntityData stores transform position/rotation data, not GridPositions, added CreatedOn too
9 Years Ago
Mo generics
9 Years Ago
Ship name plate basics
9 Years Ago
Generics for persistent data type in BaseEntity, introduced IEntity, ITickableEntity etc
9 Years Ago
Rolled back to octahedron normal encoding; spheremap just not good enough for ws Fixed base and subsurface normals
9 Years Ago
9 Years Ago
Merge from Sessions
9 Years Ago
merge from main
9 Years Ago
Unit.Emotes animator layer weight reset when changing clip via override controller (attempting to workaround masking issues)
9 Years Ago
Xbone fixes
9 Years Ago
More work on persistance and Loading, still not working, but progress!
9 Years Ago
Combat log includes timestamp
9 Years Ago
Tidy up
9 Years Ago
People now wait for corpses to cook and remove them from the fire
9 Years Ago
Updated water bottle vm anims & controller
9 Years Ago
Fixed skin lighting
9 Years Ago
Merge from main
9 Years Ago
Updated RustBuilder
9 Years Ago
Protobuf for ship entities
9 Years Ago
Final barge models, added colliders, prefabs update
9 Years Ago
Working on serializing entity manager and Base Entity. We now serialize to text when running from editor, and to binary when running externally.
9 Years Ago
Cleanup
9 Years Ago
FOR FUCK SAKE particle setup FOR FUCK SAKE boat wake
9 Years Ago
harbor_1 dressing update
9 Years Ago
Barges models/LODs/Prefab Update
9 Years Ago
Merged from main
9 Years Ago
Merged from main
9 Years Ago
some material zoo test map updates
bot
9 Years Ago
Automated Linux DS Build #482
bot
9 Years Ago
Automated Windows Build #482
bot
9 Years Ago
Automated OSX Build #482
bot
9 Years Ago
Automated Linux Build #482
9 Years Ago
print BASS error messages instead of error IDs
9 Years Ago
Animations updating correctly on owner
9 Years Ago
Comment
9 Years Ago
Restoring UnitManager gamestate callback for navmeshagent enabled toggling, which is a hack but apparently we need it.
9 Years Ago
- Fixed error where walls not showing in editor - Cleans doors in building editor
9 Years Ago
Enable animations on invisible players - needed to move the player's hitboxes.
9 Years Ago
Auto-select pistol when entering vehicle, if it's available in your belt
9 Years Ago
Aligned client hitbox default
9 Years Ago
Fixed visual aim angles on proxy not matching actual aim angles
bot
9 Years Ago
Automated Linux DS Build #481