194,105 Commits over 4,079 Days - 1.98cph!
Automated Linux Build #479
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Layout, UnitManager pointless GameState changed callback removed
Instance. pattern for events in EntityManager
List init to construct in AI Manager
Minor refactor of Database api
Another minor LightEx / LocalPositionAnimation optimization
Do a better job of fetching avatars and knowing player's names
Fixed Assign To Friend screen, made it less terrible
Fixed animator hash / layer warning on startup
Fixed Favourites, History, Friends in server list
Fixed server list locking up when switching between categories
EntityManager data related stuff moved to Database
Disabled sound on boat splashes. Added ClientSideEnable script
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Fixed skins not working on a bunch of viewmodels
Fixed a couple of server NREs
Adjusting FOV a bit when in vehicles.
Vehicles have some loose ends to tie up but are pretty solid. Merging in.
Players can now die "successfully" when in vehicles
Fixed more eye transform issues
Fixed aim discrepancies between owner and proxy when in vehicles.
Reworked client connect/disconnect server log messages
Sessions no longer extend ManagerSingleton, instead use plain Singleton. Game runs.
Fixed server spawn location for shipyard
Server creates a console window when running in batch mode.
Switch to net 2 not subset. Added gmcs.rsp
tugboat final touches
removed tugboats from lighthouse scene
Merging in rifle angle fix
Don't drop retired or limited edition items in bags
fixed the in vehicle aiming animations so they better portray the direction the player is actually looking at.
Merge from manager_refactor
foodbox no longer saves (fixes floating ones on server restart)
added radsuit to loot table
removed old radsuit from loot table
foodbox now spawns at center of junkbox instead of inplace of a barrel
reduced cost of bone armor
reduced cost of deer helmet
reduced cost of wolf headdress
added protection to wolf headress