198,888 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Skinnables wip
8 Years Ago
wip attack refactor to be calculated server side
8 Years Ago
Fixed command line not running
8 Years Ago
splitting up howie's scene. added new hub scene with better collision. working on slopes
8 Years Ago
Apparently changes.
8 Years Ago
Messy mess pre-cleaning
8 Years Ago
Compatability matrix WIP.
8 Years Ago
Reflection for entity component drawer stuff, Traits drawer has UnitSettings passed in
8 Years Ago
Double barrel shotgun optimisation
8 Years Ago
8 Years Ago
Order stuff when generating code, to make it more deterministic
8 Years Ago
Replaced all colliders that were using a negative scale
8 Years Ago
FOR FUCK SAKE wip UI adding window element
8 Years Ago
Merged console system in
8 Years Ago
Spiker block reduced from 30 to 25 on all sides
8 Years Ago
Ladder climb animation (rough)
8 Years Ago
Added Tools/Find/Invalid Colliders
8 Years Ago
player levels now sent as part of game setup object, game level shown in battle UI. protbuf
8 Years Ago
Less feet slipping when running/jogging Lower rotation follows upper, not the other way around Feet rotation deadzone when not moving Fixed model stutter when going from looking up to looking down
8 Years Ago
Added events server convar
8 Years Ago
Added corpses server convar
8 Years Ago
Building view fixes Simplified PlayerController's command generation and data handling, added support for UI event callbacks (additional functionality can be hooked up to hover events for specific command types, for example)
8 Years Ago
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!) Player eye position hard coded, negates need for extra transform Editor: Draw BLUE line where projectile weapon is pointing Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
8 Years Ago
Salvaged axe optimisation
8 Years Ago
ui
8 Years Ago
Added gravity server convar
8 Years Ago
Updated hub prefab
8 Years Ago
Event revert because appaerently death
8 Years Ago
UI, disabled cam rotation again
8 Years Ago
Editor tags, event null checks
8 Years Ago
Fixed aim angles not being broadcast if player standing still
8 Years Ago
Removed unused hand IK code
8 Years Ago
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8 Years Ago
FOR FUCK SAKE more
8 Years Ago
FOR FUCK SAKE UI
8 Years Ago
added cheaper collision to central hub
8 Years Ago
Removed DataAsset.DefaultLabels property out if editor ifdefs (should fix build) EntityManager events use System.Action, reduced amount of blackboard cleanup with an active flag gate
8 Years Ago
Semi-auto pistol optimisation
8 Years Ago
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8 Years Ago
Added timescale server convar
8 Years Ago
Building placement preview mesh shows the correct initial state of the building with upgrade meshes hidden Fixed building placement mesh being invisible
8 Years Ago
Building structural stats are updated as upgrades are completed
8 Years Ago
Shader global prefix
8 Years Ago
wip
8 Years Ago
Files for ASE water shaders, WIP water_edge_ASE
bot
8 Years Ago
Automated Linux DS Build #533
bot
8 Years Ago
Automated Windows Build #533
bot
8 Years Ago
Automated OSX Build #533
bot
8 Years Ago
Automated Linux Build #533
8 Years Ago
Fixed pulley constraints in maps being completely broken