194,243 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Updated clamping tool
9 Years Ago
Moved breeding collaboration out from Human - Collaboration - Social and into Common - Collaborations - Breeding, and applied it to Human, Bear and Deer.
9 Years Ago
Leaves
9 Years Ago
9 Years Ago
Convert imported version2 metal to spec Added all clothes items Added collared shirt Added tanktop Added shorts Your items scrolls, shows all items
9 Years Ago
Iron fix
9 Years Ago
Tweaks to rain particle effect to improve drop frequency and density Reduced rain shader fill rate by packing related textures
9 Years Ago
Renamed DSE BonusConsiderations to Bonuses, touched 230 assets \o/ Added DSE Penalities (not hooked up to functionality) AssetMenu dropdowns now have two buttons : "S" for selecting the asset, and "E" to edit it in a popup window
9 Years Ago
Removed empty/null AI Module from Bear unit data.
9 Years Ago
More
9 Years Ago
Iron nodes
9 Years Ago
Use absolute distance as a score when considering collaboration behaviours.
9 Years Ago
Follow distance is instantly set when activating a camera, instead of waiting for the lerp.
9 Years Ago
Cam fixes
9 Years Ago
Done testing things with the Campfire spit, so let's remove it from the starting pool.
9 Years Ago
Merge
9 Years Ago
- When instigating collaboration, we shouldn't move to target before we make the request for collaboration, since it would make everyone walk up to each other's position at that moment (walk past each other), which looked stupid. - Removed Breeding Social stuff, since Breeding is purely a Collaboration thing now.
9 Years Ago
FOR FUCK SAKE player revert cuz bad merge
9 Years Ago
▉ ▇▄▋ █▍▋█▊▅/▅▅▇▇█▉
9 Years Ago
More
9 Years Ago
Started splitting the player and ship cameras out
9 Years Ago
Merge
9 Years Ago
latest scene
9 Years Ago
Moved more debug panels
9 Years Ago
Data save
9 Years Ago
Fixed AI Designer nodes not dirtying assets when changes are made
9 Years Ago
AI Designer code layout/partial orgnisation Moved a bunch of DebugTools entity component panels drawers to their own classes for cleanliness
9 Years Ago
Added combat states. Picking up spears is looking good (hopefully).
9 Years Ago
Fixed Manage Weapons Goal GPV slot
9 Years Ago
Don't consider weapons without their smartobject enabled
9 Years Ago
Corpse handling of attached projectiles now includes re-enabling their SmartObject components during setup Combat+Callbacks OnProjectileHit only re-enables projectile SmartObject components when the projectile missed
9 Years Ago
Moved more things to mouse up
9 Years Ago
merge
9 Years Ago
9 Years Ago
Another merge
9 Years Ago
Hooked up proxy model state
9 Years Ago
Cleanup from the previous revert - keeping the good bits.
9 Years Ago
Merge +motor flag updates.
9 Years Ago
Reverting character statc sync changes. Didn't see the Flags param in CharacterMotorState - this can be done a simpler way.
9 Years Ago
Fixed car audio warning
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9 Years Ago
Automated Linux DS Build #447
9 Years Ago
centralised input and eating of inputs in PlayerController
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9 Years Ago
Automated Windows Build #447
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9 Years Ago
Automated OSX Build #447
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9 Years Ago
Automated Linux Build #447
9 Years Ago
Holding attack whilst opening the weapon selection dialog no longer instantly changes weapon
9 Years Ago
BehaviourChainElement.GenerateDescription uses keywords
9 Years Ago
Behaviour keyword boilerplate, KeywordsUtility cleanup
9 Years Ago
Fixed DecisionScoreEvaluatorsUtility.EvaluateConditions not appending failure string to the builder correctly
9 Years Ago
Fix sound pitch bug (hopefully, still no reliable local repro on this one) Small SoundModulation Init optimization