194,206 Commits over 4,079 Days - 1.98cph!

9 Years Ago
new sound unit added
9 Years Ago
Support deployables
9 Years Ago
vox added to success anims
9 Years Ago
Nuked some unused goals/plans
9 Years Ago
GameManager restart fiddling Deleted some old/broken assets with missing scripts Warnings
9 Years Ago
vox added to happy anim
9 Years Ago
Namespace.
9 Years Ago
...
9 Years Ago
- Floor/Ceiling Painting - Physics Material on BuildingMeshes - BuildingManager cleanup.
9 Years Ago
More refactor
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Shipping containers. Fixed minor mesh errors, added more dirt, reduced color saturation and added material sounds
9 Years Ago
Locomotion/controls refactor
9 Years Ago
UI stuff, sky scrubber
9 Years Ago
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9 Years Ago
Bumpscale, glossiness, occlusionstrength
9 Years Ago
FloatRow, alpha cutoff
9 Years Ago
9 Years Ago
Decorated workshop scene Fixed shorts not working Can fly around workshop scene Added DepthOfFieldFocusPoint
9 Years Ago
Proxy colliders now shrink when crouched (the same as character colliders do already)
9 Years Ago
Fixed animation jitter on proxy players
9 Years Ago
More Entity description improvements, tooltip string builder and interaction naming
9 Years Ago
Vehicle exit space check checks actual up, not car up, letting players escape upside-down vehicles.
9 Years Ago
Added missing car audio prefab assignment
9 Years Ago
Removing code duplication, fixing issues from the previous merge, getting player state sync all working properly
9 Years Ago
BaseEntity.GetDescription through Machine and processes Failure history uses a dictionary, added a cleanup via OnHour in Agent+Behaviour Goals no longer support fallbacks, only GoalPlans, improved fallback book keeping Warnings
9 Years Ago
Waking up from sleep now restores the previous game speed.
9 Years Ago
Hopefully fixed crazy spear throws
9 Years Ago
Ship locomotion changes and simple wobble/tilt
9 Years Ago
CookCorpse should now generate activity at the correct moment
9 Years Ago
Cherry picked decal fix 16925
9 Years Ago
Actually fixed Action.Blackboard NRE
9 Years Ago
Fixed some hit decals not visible (RUST-1351)
9 Years Ago
DataAsset references updated on demand/first run Fixed NRE related to Action description generation Fixed bad panels in DebugTools
9 Years Ago
Tribe now starts with a spit to cook meat on. People should wait for thrown weapons rather than starting conversations.
9 Years Ago
Action.Description keywords fuckery Fixed some bad target filtering
9 Years Ago
merge
9 Years Ago
merge
9 Years Ago
fixed trim
9 Years Ago
DataAssetUtility.DuplicateAssetHook no longer stops the command working in the scene view
9 Years Ago
DataAsset reference counts stuff
9 Years Ago
Added new shipping containers
9 Years Ago
Saving clamps Clamp bug fixes Lot size bug fix in loading
9 Years Ago
Fixes
9 Years Ago
Added PreservedPrefab component Player Preview
bot
9 Years Ago
Automated Linux DS Build #448
bot
9 Years Ago
Automated Windows Build #448
9 Years Ago
- Added camera worldmodel, LODS, textures & mats - Now drops camera model instead of burlap sack
9 Years Ago
Seperated ship locomotion stuff