194,441 Commits over 4,079 Days - 1.99cph!

9 Years Ago
merged all building mats
9 Years Ago
lod2 window mat updated
9 Years Ago
Added a new way of finding the radius of a unit collection that first finds the Bounds of the collection, then use that to get the radius via extents magnitude.
9 Years Ago
fixed crash bug
9 Years Ago
extra mats
9 Years Ago
lod2 updated and prefabbed objects
9 Years Ago
Fixed river overlap-related reflection issues (RUST-1330) Tweaked shore alpha fade water material params; touched relevant water shaders
9 Years Ago
GoalPlan momentum tick is now on game minute, not sim tick, managed by AgentComponentSystem. Debug rejigging
9 Years Ago
Added new industrial props
9 Years Ago
AI Designer no longer displays GoalPlan list in Goal editor DSE data zero consideration validation/flag
9 Years Ago
Fixed lighthouse LOD gaps
9 Years Ago
Relying on assumption of perception data keys in Senses test routines because performance maybe ;x Senses raycast origin, grid position and distance check origin uses collection when Unit is Senses elect
9 Years Ago
people can't become tired when asleep
9 Years Ago
Knowledge fuckery and entity debug tab improvement.
9 Years Ago
Cleaning up unit collection assets and data, all animal collections now used deferred Senses
9 Years Ago
Activated water vis trigger in edit mode only, for testing purposes Fixed tick collision issue properly
9 Years Ago
Cherry picking 16738
9 Years Ago
Making a little test to easily test this stuff.
9 Years Ago
Unit collections can elect a Unit to defer all Senses processing to...
9 Years Ago
Deleted xp dll
9 Years Ago
Adding cave_medium_hard layout and files Updated all caves scenes
9 Years Ago
Fixed rubberbanding at the outer edges of certain terrain triggers (RUST-1321)
9 Years Ago
Disabled water vis trigger for update/wipe; not server ready yet
9 Years Ago
Paintmode UI started
9 Years Ago
Fixed that certain inland geographical features only existed on larger maps
9 Years Ago
Network++ Save++
9 Years Ago
Added terrain check system (similar to terrain anchors but without adjusting the position to fit) Added terrain checks to lighthouse
9 Years Ago
adding cave_medium_medium layout and files adjustments to cave_well_c room jump
9 Years Ago
flame turret with textures, materials, gibs, col, prefab etc
9 Years Ago
Fixed water-related DX9 half screen darkening issues across all gpu models (RUST-1322) Fixed DX9 broken motion blur on AMD R9 (possibly others) Fixed DX9 broken water reflections on AMD R9 (possibly others)
9 Years Ago
Stripped Xp system (properly)
9 Years Ago
hunting music fade in
9 Years Ago
hunting chase music stuff again
9 Years Ago
Missing delete
9 Years Ago
Added UnitCollections gizmos drawing + toggle to DebugTools/DebugToolsObject Addded DSE validation that spams the console about missing Considerations (currently harmless, does not affect DM logic at runtime) Updated DSE drawer so that it longer validates selector dependencies when filtering re-orderable list asset choices, instead we print Blackboard read requirements Added SelectorSettings.BlackboardReadKeys property Removed old DecisionPlanParametersDrawer
9 Years Ago
added interaction positions to berry bush so you can interact with it
9 Years Ago
added collider to berry bush
9 Years Ago
Fixed devs/admins not being devs/admins
9 Years Ago
Fixed server compilation
9 Years Ago
hunting music stuff
9 Years Ago
P2P fixes
9 Years Ago
cherrypicking 16725
9 Years Ago
cave_medium_easy terrain trigger fix at exit2 added more headspace for a jump in canyon room
9 Years Ago
Fixed water vis trigger handling non player objects + potential timestamp collision
9 Years Ago
More interaction work
9 Years Ago
Vehicle interaction work
9 Years Ago
Layout thing
9 Years Ago
cherry picking from 16720
9 Years Ago
small holes in a sewer mesh closed
9 Years Ago
Fix for RUST-1326 / Hapis sewers/drains terrain trigger mess