198,772 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Fixed the complete mess of our loot prefabs, added proper culling for everything Network++
9 Years Ago
avatars for human minions
9 Years Ago
Fixed lootpanel missing references
9 Years Ago
Fixed that some small static rocks were never culling
9 Years Ago
Sound test on minion attacks.
9 Years Ago
Launcher unit setup. unit tweaks
9 Years Ago
todo
9 Years Ago
plant entity profile samples
9 Years Ago
merge into main protocol++
9 Years Ago
water properly increases plant yield
9 Years Ago
added new purple box (simple tools, armor and weapons) to junkpiles, mainly found at vehicles increased oil barrel yield but decreased oil barrel spawn frequency
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
made ceiling lights brighter reduced cost of water bucket fixed a bunch of plant growth issues can add water to planters for increased yield added black loot box ceiling lights no longer turned off by water exposure
9 Years Ago
Basic AI for pedestrians fleeing crime
9 Years Ago
fix for default formation
9 Years Ago
Enabled projection on ragdolls as it fixes some other issues with ragdoll glitches
9 Years Ago
Resolves #55. Explosions now ignoring ragdolls .
9 Years Ago
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9 Years Ago
Don't need random walker anymore
9 Years Ago
Added AI player icon
9 Years Ago
Handling inputs - facing in walk direction
9 Years Ago
tweaks
9 Years Ago
player tempalte root collider
9 Years Ago
factions stuff
9 Years Ago
Basic Apex-based random walk brains working for NPCs
9 Years Ago
AI trucks no longer show in the player list
9 Years Ago
nre fix
9 Years Ago
fixed loot
9 Years Ago
commas
9 Years Ago
account inventory stuff
9 Years Ago
FOR FUCK SAKE unit texture/material !A wip unit prefab
9 Years Ago
Converting NPCs to Apx-based brains
9 Years Ago
Audio fixes.
9 Years Ago
fixed creepy smiling people
9 Years Ago
removed player aiming state
9 Years Ago
deubg logs, fixed ranger hood
9 Years Ago
various
9 Years Ago
Map stuff
9 Years Ago
moved fx
9 Years Ago
Merged latest occlusion culling with infinite sparse grid Removed static decor from culling
9 Years Ago
mostly fixed auto attacks
9 Years Ago
Missing files
9 Years Ago
Finished infinite grid implementation
9 Years Ago
Switched on 3D overlays
9 Years Ago
Merge from main
9 Years Ago
Fixed landmine_explosion prefab being fucked up and breaking when pooled (smoke_1 and smoke_2 warnings)
9 Years Ago
Progress (backup checkin)
9 Years Ago
9 Years Ago
tweaks