194,448 Commits over 4,079 Days - 1.99cph!

9 Years Ago
backup
9 Years Ago
Added spawn transform to WorldSetup
9 Years Ago
Merged from steamworks
9 Years Ago
Merged from steamworks
9 Years Ago
merged from main
9 Years Ago
Fixed world gen spawning everything at 11y
9 Years Ago
More cleanup + can fly helicopters
9 Years Ago
Sea to 600, code fix
9 Years Ago
More
9 Years Ago
World setup changes, editor script
9 Years Ago
Merge from main
9 Years Ago
Island prefab setup and changes
9 Years Ago
Updated Beep - new map
9 Years Ago
PlayerModel cleanup, optimizations and fixes
9 Years Ago
Character structural redesign
9 Years Ago
Can't pick up decayed corpses.
9 Years Ago
Cleanup
bot
9 Years Ago
Automated Linux DS Build #439
9 Years Ago
Merge from main
9 Years Ago
WorldGen now instantiates with PrefabUtility when in editor, to keep prefab links.
bot
9 Years Ago
Automated Windows Build #439
bot
9 Years Ago
Automated OSX Build #439
bot
9 Years Ago
Automated Linux Build #439
9 Years Ago
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9 Years Ago
Verchle structure changes merge
9 Years Ago
Merged vehicle file input changes that couldn't be done directly in the previous merge
9 Years Ago
Merge from player input/motor branch
9 Years Ago
Experimental conversion of vehice classes to a new system, using partial classes to differentiate Client/Server-only components
9 Years Ago
Saved redundant fetch+sampler in a few water related passes More water displacement on slighly inclined terrain
9 Years Ago
FOR FUCK SAKE main island
9 Years Ago
...
9 Years Ago
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9 Years Ago
Grabbed water vis fixes
9 Years Ago
Fixed water visibility trigger overlap cases
9 Years Ago
Vehicle interaction work
9 Years Ago
Fixes
9 Years Ago
Removed some candlight plugin stuff, nuked UnitViewEditor
9 Years Ago
island1 save
9 Years Ago
Navigation.Tick returns early if we're not moving, to save setting stat values etc when we dont need to Navigation.TrySetDestination directly calculates a path and calls SetPath instead, as a test (seems to improve repsonsiveness with larger agent numbers)
9 Years Ago
Fixed entity names being fucked.
9 Years Ago
Rebaked island1 navmesh
9 Years Ago
Unit Navigation avoidance prority/data exposure test
9 Years Ago
Compile fixes
9 Years Ago
Nuked unused ResetBehaviour action
9 Years Ago
Removed spammy morphs warnings
9 Years Ago
Fixed incoming GPV not being correctly passed through Break execution when executing player commands
9 Years Ago
Renamed EntityTypes.Generic to Collecction since we no longer have entites of Generic type Debug stuff, Unit.Navigation robustness etc
9 Years Ago
DecisionMaker.AddDecision doesn't need to create DecisionContext when creating new Decisions on demand
9 Years Ago
Decision constructor creates a DecisionContext
9 Years Ago
index debug is no longer in ms