194,448 Commits over 4,079 Days - 1.99cph!

9 Years Ago
Fixed water vis trigger handling non player objects + potential timestamp collision
9 Years Ago
More interaction work
9 Years Ago
Vehicle interaction work
9 Years Ago
Layout thing
9 Years Ago
cherry picking from 16720
9 Years Ago
small holes in a sewer mesh closed
9 Years Ago
Fix for RUST-1326 / Hapis sewers/drains terrain trigger mess
9 Years Ago
Fix for RUST-1325
9 Years Ago
military tunnels scene misc fixes
9 Years Ago
Fix for RUST-1283 / Fall through terrain at military tunnel
9 Years Ago
Merge from dungeon_art_3
9 Years Ago
Merge from dungeon_art_3
9 Years Ago
Prefab auto-update
9 Years Ago
Netgraph can only be used by admins and developers (RUST-1327)
9 Years Ago
Vehicle seat work, minor charater work
9 Years Ago
InfluenceComponentSystem.SecondsPerSimTick increased to 30 from 10 Goal.Craft's DSE uses Craft Desire Weight as bonus
9 Years Ago
Hot mess...
9 Years Ago
Restored old EntityManager tick flow, commented out coroutine setup for testing
9 Years Ago
fixed incorrect leaf texture assignment
9 Years Ago
Code cleanup
9 Years Ago
proto++
9 Years Ago
Just moving vehicle files
9 Years Ago
Clean debug
9 Years Ago
Hide out of date servers for real
9 Years Ago
Merging for restructuring experiment.
9 Years Ago
Latest steamworks dlls
9 Years Ago
9 Years Ago
finally got this merge working, new bushes and a human controller bug fix, and something with the yams and garlic IDK what
9 Years Ago
greatly increased wake up noise threshold in an attempt to stop fuckers from waking up all the time
9 Years Ago
Minor Senses.SimTick TimeManager.DateTime usage optimisation Cleaned up some un-used members in FixedArray UnitView backing field cache of Unit ref EntityManager ticks EntityComponentSystems via a coroutine
9 Years Ago
updated the spawn amount of caves adding cave_medium_easy layout and files
9 Years Ago
vm source update
9 Years Ago
fruit bush update (not using biome mats atm)
9 Years Ago
Load / Save for truck def Inventory WIP
9 Years Ago
Server inventory fixes
9 Years Ago
UI tweaks
9 Years Ago
Hiding some options from Menu UI because they're buggy because Unity reasons?
9 Years Ago
Error log
9 Years Ago
Grid now dynamically recalculates the needed number of cells of specified size to fit the world size
9 Years Ago
Spawn values for islands
9 Years Ago
Beep - Small collision fix
9 Years Ago
Reworked entity setup and collision. Basic spawning Added terrain layer.
9 Years Ago
Fixed potential NRE in FootstepEffects
9 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
9 Years Ago
fixed a couple of bugs in cave blocks adjusted killing spikes rates for a total kill upon fall
9 Years Ago
water visibility trigger debug code
9 Years Ago
cave_small_hard layout and files
9 Years Ago
Merge from dangerous_optimizations
9 Years Ago
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
9 Years Ago
merge from dungeon_art3