199,464 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Proto build
10 Years Ago
Fixed cyclic reference detection in util.TableToJSON Fixed cyclic reference detection in PrintTable
10 Years Ago
Profiling LookAt perf tweaks
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10 Years Ago
Automated Linux Build #153
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10 Years Ago
Automated OSX Build #153
10 Years Ago
StabilityEntity saves and loads cached stability value
10 Years Ago
StabilityEntity protobuf stability value is optional (backward compatibility)
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10 Years Ago
Automated Linux DS Build #153
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10 Years Ago
Automated Windows Build #153
10 Years Ago
StabilityEntity protobuf stores distance from ground
10 Years Ago
Don't try to load binary modules that have the same name as a base Lua module
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10 Years Ago
Automated Linux Build #154
bot
10 Years Ago
Automated OSX Build #154
bot
10 Years Ago
Automated Windows Build #154
10 Years Ago
Entity spawn test console command (entity.create)
10 Years Ago
- WIP new mission type: timer
10 Years Ago
SphereEntity for bawng
10 Years Ago
BuildingBlock protobuf update (backward compatibility)
10 Years Ago
Plugin proto
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10 Years Ago
Automated Linux DS Build #154
10 Years Ago
set all shaders on wild west environment to use deferred rendering, baked out new lightmaps, tweaked lighting
10 Years Ago
Error/ErrorNoHalt now call menu state's OnLuaError hook Improved error handling for NextBot coroutines
10 Years Ago
anims are pretty rough sorry, will polish them once seen them in game
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10 Years Ago
Automated Linux Build #155
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10 Years Ago
Automated Windows Build #155
10 Years Ago
- Missions are now passed the mission SO to their Init function - Added new SO def type for time based missions - TimeObjective now successfully completes on survival
10 Years Ago
Removed unused textures/models Resized some oversized textures
10 Years Ago
Refactoring Unit+Item/Attachment handling to be a more flexible and robust Unit+Combat calculations now account for resistances to damage types, mitigation from attributes, and weapons (plus their procs) Added DamageTypes and DamageResistances to Species combat params Added DamageTypes to WeaponParams Added HoldItem flag to PickUpItemSettings Added AttackSpeed attribute, used in combat timings (value*(100/1000) = delay in seconds between attacks) Added AmourRating attribute, used in combat calculations as mitigations (exposed in data, so optional) Weapons data for both spears and rock items
10 Years Ago
Undone door experiment
10 Years Ago
added attacks to controller and toned down head bob on run
10 Years Ago
Fixed people trying to steal items from each other
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10 Years Ago
Automated Linux DS Build #155
10 Years Ago
Cowboy - updated smash anim source update to clean export script
10 Years Ago
Condition wrappers can now flag a desired result via enum in the editor, DSE switches on this after evaluation.
10 Years Ago
Ingore ID match when setting active goal from PlayerController
10 Years Ago
viewmodel animations and sounds for the pistol weapon
10 Years Ago
checkin of latest so I dont break something and not have backup
10 Years Ago
made the muzzleflash/shell ejection use World space coordinates. fixed some code with prefabs that had the ParentToBone not parenting correctly.
10 Years Ago
Sentry + ak worldmodel now uses new AK model
10 Years Ago
Doors open/close 2x faster so sharrap
10 Years Ago
repositioned the left arm on the m4 view model (it doesn't take up as much screenspace now)
10 Years Ago
Replaced rain particles Removed rain falling on glass in front of eyes effect
10 Years Ago
Sentry NRE fix protocol++
10 Years Ago
lasersight and flashlight baseline
10 Years Ago
Implemented pistol
10 Years Ago
merge from main
10 Years Ago
ak47u entity fixes
10 Years Ago
- Warning ring mesh generated by DangerMarker set to not cast/receive shadows
10 Years Ago
- Fixed mortar spikey layer issue
10 Years Ago
- Enemy ability picker can now be forced to pick a specific ability