199,440 Commits over 4,140 Days - 2.01cph!
- Extended BaseLauncher to MortarLauncher and deleted test mortar launcher code
- MortarLauncher can now have a random radius around target position
- Marker tweaks
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Foliage _test folder, with crappy fruit mesh experiments, nothing to see yet, shoo.
- Renamed bolts to nuts in code, changed UI
- Changed more stuff from Bolts to Nuts
new mammoth
test on deer to get animals working with generic controller
added eclipse mode to court wear shader. added new temp court wear texture
- Some BaseProjectile refactor, deleted some old scripts
ValueMitigators added to CombatEffectParameters and Unit+Combat
Removed use of generics in Agent+Stats GetStat methods, rewrote with type specific methods (GetAttribute, GetVital, GetNeed, GetSkill)
Cast caching in Stat+Properties
End profiler samples properly in Unit+Senses FindPerceivedUnits
- MortartLauncher can now be set to to player or own position as target center. Added a minimum radius range so it can be set to avoid launching onto itself ;)
TOD day length now 48 real minutes
UnitManager tick optimisations
Unit+Sense profiler hook removals
UnitManger unit ticks per frame to constant
Agent Manager is now slightly smarter about how it updates its agents OnSecond and OnMinute.
Player GoTo fix
CanFindBuildingMaterials filter NRE fixes
Igor - forehand/backhand hold anim source
Removed SmartSubscription.IsActive, fixed some issues with SmartObject subscription
- Sinewave movement tests
- Can now press space on mission select screen to roll/start
Added dive test
Fixed Owl dives
Tweaked anim events to prevent delete component in a callback errors
Plugged in anim events and moved stuff to correct folders
Fixed cyclic reference detection in util.TableToJSON
Fixed cyclic reference detection in PrintTable
Profiling
LookAt perf tweaks
Automated Linux Build #153
StabilityEntity saves and loads cached stability value
StabilityEntity protobuf stability value is optional (backward compatibility)
Automated Linux DS Build #153
Automated Windows Build #153
StabilityEntity protobuf stores distance from ground
Don't try to load binary modules that have the same name as a base Lua module
Automated Linux Build #154
Automated Windows Build #154
Entity spawn test console command (entity.create)
- WIP new mission type: timer
BuildingBlock protobuf update (backward compatibility)
Automated Linux DS Build #154
set all shaders on wild west environment to use deferred rendering, baked out new lightmaps, tweaked lighting
Error/ErrorNoHalt now call menu state's OnLuaError hook
Improved error handling for NextBot coroutines
anims are pretty rough sorry, will polish them once seen them in game
Automated Linux Build #155