200,001 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Move stat CSV import to Tools menu, now imports stats to all StatCollections at once
10 Years Ago
CSV stat import always loads from Resources/Data/stats.csv
10 Years Ago
Some smartobject collider tweaks, hopefully fixes some raycasting issues
10 Years Ago
mac10 vewmodel added running / walking animations for the pistol and m4 viewmodels
10 Years Ago
updated test_viewmodel scene to include 3 weapons pistol/mac10/m4
10 Years Ago
utf8.offset now conforms to Lua 5.3 spec
10 Years Ago
Fixes for RUST-535, RUST-537, RUST-540
10 Years Ago
Phrases (fix for RUST-538)
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10 Years Ago
Automated Windows Build #171
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10 Years Ago
Automated Linux DS Build #171
10 Years Ago
Padlock icon for locked characters/stages.
10 Years Ago
- Increased factory spawn budgets - Think I fixed some factory rooms not spawning props correctly - Rebuilt tileset/scene
10 Years Ago
Convar to enable/disable network caching Convars containing network + save cache size in bytes Don't store names in RPC cache (available in stringpool)
10 Years Ago
ladder hatch lock dummy ladder volume toggle
10 Years Ago
Convar to enable/disable network caching Convars containing network + save cache size in bytes Don't store names in RPC cache (available in stringpool)
10 Years Ago
- Fixed bug with being unable to progress passed boss mission - Deleted old script - Debug end missions key changed to N
10 Years Ago
- New saves now default to equipping primary weapon slot after you've just died with secondary weapon equipped
10 Years Ago
- Patchers now have a wider range of variance for their attack cooldown and evade distance
10 Years Ago
Floor grill models, LODs, Gibs, Prefabs, Icon Screenshot scene update
10 Years Ago
Igor - smash with Y translation + clips & events
10 Years Ago
Updated shaderforge Removed EnumGenerator SmartObject collider trigger size is determinded by largest bounds in children
10 Years Ago
New frame blocks cost
10 Years Ago
merge from main
10 Years Ago
Global weather toggle on debug panel
10 Years Ago
- New Teleport enemy ability + placeholder effect - BaseMovement speed modifier reduction is now clamped to min of 0 for enemies and 0.5 for player
10 Years Ago
- Enemies can now pick any enemy ability, not just from a selection of 3 per mission - Removed generation of 3 enemy abilities at mission creation and display text on mission screen
10 Years Ago
Player goal momentum set to 1.5f GPV.Reset doesnt nullify the goal plan or stop momentum
10 Years Ago
Find weapon ability doesnt search by tag but uses IsWeapon check instead
10 Years Ago
Atlased floor hatch LODs
10 Years Ago
merge from floor frames
10 Years Ago
Removed debug lines from Unit+senses Fixed potential navmesh issue error in unit + movement
10 Years Ago
Fix for RUST-543 / Codelock was under toptier door collision proxy
10 Years Ago
pumpkin plants live a max of 7 seasons pumpkin plants die after being harvested 3 times
10 Years Ago
- Tons of gameplay changes
10 Years Ago
Dumping item items and info in Bundles\items automatically (for people making websites, mods etc)
10 Years Ago
- Renamed Floor static class to WorldCollision and added WallTest(a, b) function which returns true if there's a wall between the two points - Teleport enemy ability now tries 5 times to place the enemy within the specified radius and inside the level, else it bails out until next teleport attempt
10 Years Ago
Start RCon sooner
10 Years Ago
- Fixed bug with weapons/launchers with a damage range always doing max damage
10 Years Ago
Fixed lookingAt accuracy issues (door vs lock, nearby boxes etc)
10 Years Ago
Fixed sitting/resting state issues in interactions/effects and the human animator
10 Years Ago
Tweaked pumpkin + corn plant lod levels
10 Years Ago
- Fixed BaseProjectile bugs
10 Years Ago
remove emissive part(ambient/fresnel)
10 Years Ago
- Increased spawn cost of Bouncer from 2 to 3 - Rebalanced some weapons now I've fixed some bugs that made them worse than they should have been previously
10 Years Ago
Fixed "Before/VertexLit Blended" ambient lighting
10 Years Ago
- Ability balance changes
10 Years Ago
Scope shader (unused)
10 Years Ago
- Made some test pipe rooms - Made a factory pipes flow/archetype/everything else - Test pipe mission - Rebuilt factory tileset
10 Years Ago
Igor - smash body & stretch anims
10 Years Ago
Igor - smash body & stretch anim source Cowboy - dive updates