200,006 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Cowboy - forehand dive meta update
10 Years Ago
-little wait action fixes (typo, and wait time being always == MinWaitTime)
10 Years Ago
Fixed remaining transparent surface fog issues affecting mostly global fog on water and particles
10 Years Ago
ocd
10 Years Ago
Transparent surface fog fixes and normal encoding updates; touched all affected shaders
10 Years Ago
Fixed giveall returning when it should have continued
10 Years Ago
Ambient lighting fixes for vertex lit surfaces (e.g. particles, speedtree LQ); touched all affected shaders
10 Years Ago
Compilation warnings
10 Years Ago
Fence protection properties (currently defined per-entity which is a bit meh) Fence prefab updates (projectile passthrough, impact effects)
10 Years Ago
Fixed the tornado of confusion that appears to have occured in the animal footstep folders
10 Years Ago
- Projectile hits of matching alignments are ignored
10 Years Ago
- New lives start with 2 bonus nuts instead of 1
10 Years Ago
- For real.
10 Years Ago
Tightened allwed ground deployment angle of shelves
10 Years Ago
merge from main
10 Years Ago
Got rid of legacy sleeping bag prefab
10 Years Ago
Increased sleeping bag nobuild volume height
10 Years Ago
Merged functionality of RunString/RunStringEx Added game.GetIPAddress Added game.KickID Lua kick reasons can no longer be language strings Home/End keys now work in Windows SRCDS consoles Opening the chatbox while it is invisible/disabled no longer changes player view angles Chatbox entry max char count is now correct (126) TextEntry:OnTextChanged is now called after undo operation
bot
10 Years Ago
Automated Linux Build #172
bot
10 Years Ago
Automated OSX Build #172
10 Years Ago
Let game.KickID take SteamID as well as UniqueID in first parameter
10 Years Ago
- Item definitions can now have an effect prefab ref that gets linked to the weapon model
bot
10 Years Ago
Automated Linux Build #173
bot
10 Years Ago
Automated OSX Build #173
10 Years Ago
- Added starter booster to starter equipment - Starter equipment items are now excluded from loot selection
bot
10 Years Ago
Automated Windows Build #173
10 Years Ago
First stage bloom replacement; aiming for temporal and spatial stability
bot
10 Years Ago
Automated Linux DS Build #173
10 Years Ago
I'm feeling lucky: GamePhysics.CheckOBB now uses Unity's new Physics.CheckBox
10 Years Ago
Foundation deploy volume update for RUST-457
10 Years Ago
- Dropped weapons now have an effect - Rebuilt player prefabs
10 Years Ago
Added character locks
10 Years Ago
dungeons modular chainlink fences models and LODs
10 Years Ago
backup
10 Years Ago
RustBuilder uses 5.3.2p1
10 Years Ago
Moved everything around a lot Boar obj
10 Years Ago
Finished standard-specular; second stage
10 Years Ago
Chainlink fences ready to place prefabs Powerplant dressing update
10 Years Ago
- Booster WIP stuff and playership scene rebuild
10 Years Ago
- Ability and powerup booster effects now activate
10 Years Ago
Implemented mac10
10 Years Ago
who nose?
10 Years Ago
whoops, this was meant to be the last checkin
10 Years Ago
Cowboy - smash WIP
10 Years Ago
Tweaked mouth PSD and material Added Intelligence stat
10 Years Ago
Fixed deferred path to support deferred materials Finished standard metallic and skin (spec)
10 Years Ago
forgot dependency
10 Years Ago
animals have movement anims at 2meters per second so fits with generic movement controller update human item materials updated mammoth colour on animal colour atlas fast walk for mammoth(its rubbish)
10 Years Ago
human_mouth fix
10 Years Ago
can see mouth in all beards