200,001 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Updated bug reporter to use new system
10 Years Ago
frame building blocks models adjustments (lower lips biting into floor for some)
10 Years Ago
- Reduced length of branchiness? of Your Round level flow - Started to move to level flows/archetypes per-mission, organised by mission folders
10 Years Ago
Adjusted texture sizes for game textures. Mavis now uses consistent textures.
10 Years Ago
Beam/flashlight beam polish
10 Years Ago
- Branch ends/dead ends now spawn a speed pickup which makes the player move 50% faster until they enter a room they've not been in yet - Stuff can now subscribe to LevelPlayerTracker and be alerted when the player enters a new room for the first time - Added the speed pickup + code
10 Years Ago
- BaseMovement decel speed is now also boosted by speed modifiers
10 Years Ago
- Disabled level depth + world progress budget spawn bonus for now - Massively increased all factory room spawn budgets - Rebuilt factory tileset prefabs
10 Years Ago
BehaviourGroupSettingsEditor exposes all properties under Other Properties header
10 Years Ago
- Reduced spawn cost of booze burner from 4 to 3 - F2 level stats screen now shows used spawn budget and spawn budget range per room - Current room is now yellow in F2 screen
10 Years Ago
First stage rust/standard shader refactor
10 Years Ago
- Increased large factory room spawn budget min from 10-20 to 15-20 - Rebuilt factory tileset prefabs
10 Years Ago
- Enemies now have less chance of spawning cash (30%->10%) - Factory rooms now spawn less barrels
10 Years Ago
Making look smoother...
10 Years Ago
Updated shot powers / system Made ball a touch bigger
10 Years Ago
Updated scene
10 Years Ago
FOR FUCK SAKE playership prefab : removing Booster trail and particle !A booster FX !A trail sorting script !A trail material
10 Years Ago
Ripped out the old conditional model system (refresh / process queues, building block extension) Disabled ModelConditionTest_Sphere globally (deprecated) Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)
10 Years Ago
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10 Years Ago
LOD, batching and culling tweaks and fixes
10 Years Ago
Merge from main
10 Years Ago
Floor ladder hatch models, LODs, COLs, Gibs, Prefab setup, icon Animations Prepare prefabs
10 Years Ago
Socket offsets adjustments Animation speed fix Missing meta Frames and Screenshots scene update
10 Years Ago
re-uvmapped ww geometry
10 Years Ago
merge from main
10 Years Ago
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs) network++
10 Years Ago
merge from pre-release
10 Years Ago
Cowboy - forehand dive update, backhand dive WIP
10 Years Ago
Tech tree editor progress
10 Years Ago
Cowboy - forehand dive + clips
10 Years Ago
- Downfall of the Spike!
10 Years Ago
- Quickly hacked in the new base booster effect so I can do a prototypes build
10 Years Ago
- Troubleshooter build with more bugfixes and gameplay improvements
10 Years Ago
Improved destination flee algorithim in Unit+Morale Tribe spawning now dependant on TribeSpawnArea prefab, you must place one in the zone for a tribe to spawn! Added click/interaction sound to PlayerController, refactored a little
10 Years Ago
TribeStartArea now has a blocker collider in it, added the Blocker layer to SpawnHandler's default layer mask on creation
10 Years Ago
Removed BeholdR because compile errors
10 Years Ago
bugfixes for laser/beam appearing off for other users under some conditions
10 Years Ago
meta
10 Years Ago
bugfix for attachment bonuses lasersight recoil reduction reduced to 15% lasersight hip/aim conefire reduced to half when active
10 Years Ago
supply drop bugfix
10 Years Ago
Moved Zone 2 behind baseline and added shot power for backspin / top spin
10 Years Ago
disabled holosight dot projection for now ( improves jitter significantly )
10 Years Ago
- Asteoid level WIP/placeholder room work
10 Years Ago
- Asteroid tileset tweaks - Made outdoor alcohol pump collider bigger so you can shoot them
10 Years Ago
More tech tree editor
10 Years Ago
Fixed changes not always saving
10 Years Ago
Clothing edits
10 Years Ago
Added CVS import in StatCollectionSettingsEditor
10 Years Ago
Missed adds
10 Years Ago
baseline