195,819 Commits over 4,110 Days - 1.99cph!

9 Years Ago
Added Evaluate(BaseEntity entity) to Unity Type Condition Settings.
9 Years Ago
Roads appear a bit more grounded
9 Years Ago
further fixes to MT Tunnels
9 Years Ago
Road mesh generation is done in separate step from road layout generation (after all terrain adjustments are processed)
9 Years Ago
Fixed holes in tunnel slope section Military tunnels signs models and textures MT Scene Update
9 Years Ago
rocks_ms_atlas_snow uses rust shader
9 Years Ago
Fixed fucked up variable name in FlameThrower.cs
9 Years Ago
Tweaks
9 Years Ago
split child in to male and female
9 Years Ago
Fixed power substation rotations
9 Years Ago
preview folder.meta
9 Years Ago
Tweaked power substation terrain adjustments
9 Years Ago
Pylon paths end at border of radtowns (required for big power substation placement)
9 Years Ago
Added map toggles to terrain placement scripts Disabled alpha mask copy for power sub stations
9 Years Ago
hit object to tortoise
9 Years Ago
Merge from prerelease
9 Years Ago
Merge from prerelease
9 Years Ago
Fixed another invalid decor path (arctic_bushes in forests)
9 Years Ago
ProjectVersion.txt (update your editor to p1 or don't commit this file guys)
9 Years Ago
Made error message from invalid decor less spammy (only logs once)
9 Years Ago
Power substations baseline, still needs work (RUST-1171) Fixed bus stops not shaping terrain (RUST-1170) Some more descriptive error messages when procedural scripts are set up incorrectly
9 Years Ago
udpated sabertooth with HIT boxes and noticed loads of bones that shouldnt be there so fixed that too
9 Years Ago
No gamma for u.
9 Years Ago
Network++ Made the LR300 accurate. Lied about making the LR300 accurate.
9 Years Ago
Both new Savas island variants to prerelease.
9 Years Ago
Both new Savas island variants to prerelease.
9 Years Ago
Maps ready for merge. Fixed some overly aggressive LODing that was removing cover at medium ranges. Unique mine loot tables.
9 Years Ago
Savas (conventional)
9 Years Ago
Fixed babies not being correctly spawned and held by the mother after birth Reproduction data tweaks for most animals
9 Years Ago
Perception refactoring and senses trigger
9 Years Ago
Reproduction data tweaks for testing, minor ticking cleanup
9 Years Ago
Working Savas (koth)
9 Years Ago
People who eat mushrooms in they find in the woods no longer wander around looking at their hands long after the effects have worn off.
9 Years Ago
Effect descriptions keywords support
9 Years Ago
backup
9 Years Ago
forgot to re-enable one more thing!
9 Years Ago
disabling cheats and fixing another ui bug
9 Years Ago
testing another fix for multi eating bug
9 Years Ago
Fixed merge gore
9 Years Ago
Music now fades out rather than crossfades, and other music tweaks
9 Years Ago
Added TribeActivityTrigger, TribeMemberActivityTrigger. Replacing ActivityTrigger Desire related mood Effects no longer expoed to player
9 Years Ago
Cleaned up some Triggers. Added crossfade to MusicManager.
9 Years Ago
map files
9 Years Ago
Correcting articles in front of vowels. Untested for now, and unsure whether we really want to do this (as it proved a wee bit complex), or if we just want to have a keyword for it instead... Hence I branched it.
9 Years Ago
ore inside mines
9 Years Ago
EntityManager.Tick tweaks
9 Years Ago
Don't tick components on destroyed entities
9 Years Ago
ECS tick only removes old components once a complete tick has been completed
9 Years Ago
ECS tick tweak
9 Years Ago
Fixed Triggers grouping in DataBrowser ActivityNotificationsWidget no longer uses a Queue, always shows newest notfiication on top