200,001 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Fixed starting position issue
10 Years Ago
Updated FleeFromDanger, now finds a flee destination without using IM Added ThreatLevel to PerceivedUnitData Added GroupClass enum, expoed in GroupSettings and used in the Create method to create Group of the chosen type. Added Herd and Pack Group types
10 Years Ago
* Bumped Steam.inf version * Fixed model indices above 2048 not networking to clients properly
10 Years Ago
Steamworks update
bot
10 Years Ago
Automated Linux Build #170
10 Years Ago
Missed changes
10 Years Ago
Fixed bug in StatConsiderationSettingsEditor that was causing selected stats to change
bot
10 Years Ago
Automated OSX Build #170
bot
10 Years Ago
Automated Windows Build #170
10 Years Ago
Floor frames models, LODs, COLs, Gibs, Prefabs, Icon Prepare Prefabs Manifest
bot
10 Years Ago
Automated Linux DS Build #170
10 Years Ago
Actually fixed afformentioned editor bug re stat selection Added a temporary hack to Unit sense code that considers a target visible when within a very small distance (currently 4 units) Fixed Unit.SetMovementSpeed not working, now uses a StatModifier created internally
10 Years Ago
Made unit spawning consistent accross the spawer system and debug tools, with proper group inits
10 Years Ago
backfaced and culled a lot of wild west geo, made combined texture map, unwrapped old objects to new map
10 Years Ago
10 Years Ago
Un-idioted the UnitMovement StateMachineBehaviour Made GoToEntity a bit more sensible, removed movement code from AttackEntity action Ported senses gizmo shit back to UnitEditor which is now used for Humans too
10 Years Ago
RustBuilder uses p4
10 Years Ago
- WIP "good room to spawn a speed boost in" finder code
10 Years Ago
Steamworks update (server)
10 Years Ago
Merged with main
10 Years Ago
Cowboy - forehand dive WIP Owl - special move update
10 Years Ago
Merged
10 Years Ago
Owl - special move update
10 Years Ago
Library build
10 Years Ago
Moved any movement related code out of Unit+Animation partial Replaced TriggerMovement with IsMoving bool in animators (human + base animal) SpeciesSettingsEditor fixes for controller discovery Deleted old wolf and deer anim controllers, all controllers (except those for animals not-ingame) use override controllers now
10 Years Ago
Missed changes
10 Years Ago
Move movement fixes, reduced Flee distance multiplier
bot
10 Years Ago
Automated OSX Build
10 Years Ago
TOD independent tick of units in UnitManager.
10 Years Ago
FOR FUCK SAKE playership prefab, culling wall collision rendering from mapcam FOR FUCK SAKE town duplicated collision on the minimap layer
10 Years Ago
Unit+Morale work, species scale tweaks TOD day set to 24 mins again
10 Years Ago
- Weapon saving fix
10 Years Ago
- Current weapon slot is maintained between levels
10 Years Ago
unwrapped nearly all ww buildings and props to new uv layout
10 Years Ago
- Your Round mission now uses correct enemy pack
10 Years Ago
- Disabled cash shop interaction - Increased interaction range of nutsexchange
10 Years Ago
- Added weapon switching to controls help panel in town
10 Years Ago
xp admin commands xp unit test project level increase based on xp
10 Years Ago
- Feedback reported uses new URL - Fixed a bug with missions autocompleting in editor when typing M in feedback tool ;)
10 Years Ago
- Troubleshooter update with bug fixes and feedback reporting fix
10 Years Ago
- Forgot to commit the scene change for feedback fix
10 Years Ago
Ripped the old blueprint system out
10 Years Ago
Loot tables
10 Years Ago
Bush files.
10 Years Ago
- Increased fire rate of Screw You - Change level flow for Last Orders mission. Now longer (was way too short) and the space area is linear instead of branched
10 Years Ago
Biome_test
10 Years Ago
p.s. AO sliders.
10 Years Ago
- Disabled level length multiplier (multiplier always set to 1)
10 Years Ago
Humans now spawn with random clothes Added GetItem with func filter to ItemManager Tweaked morale simulation and threat calc in senses code Improved wearable prefab creation in SpeciesSettingsEditor, now replaces existing without changing GUIDs so assets keep their refs
10 Years Ago
backup