200,687 Commits over 4,171 Days - 2.00cph!

9 Years Ago
Added command "clear" (clears console) Added command "copy" (copies console content to clipboard)
9 Years Ago
Projectile attack uses animation callback, ddded "AttackFire" events to human bow and throw anims
bot
9 Years Ago
Automated Linux DS Build #196
9 Years Ago
Workshop download diagnosis code
9 Years Ago
Edited all atmospheric pieces, removed 1 & 7
9 Years Ago
electrical shock code for code locks, no more bruteforce
9 Years Ago
merge from main
9 Years Ago
dead/alive server checks
9 Years Ago
More projectile tweaks
9 Years Ago
9 Years Ago
merge into main
9 Years Ago
Fixed separable blur shader error
9 Years Ago
Reverted some bad merges
9 Years Ago
Added "ent who" admin command - for seeing who created the entity
9 Years Ago
code lock shock final pass
9 Years Ago
More projectile stuff
9 Years Ago
- Can now specify colour of combat text - Added combat text for a few more events
9 Years Ago
Changed editor.
9 Years Ago
min 5 damage from codelock failure
9 Years Ago
Fixed skin shading regression on OSX/glcore
9 Years Ago
- Timer doesn't kill you
9 Years Ago
Fixed trail renderers destroying item views
9 Years Ago
Pick new attack every loop of attack execution coroutine
9 Years Ago
Tweaks
9 Years Ago
scene file
9 Years Ago
Shared item atlas files.
9 Years Ago
Way better melee rock impacts
9 Years Ago
Tile merge
9 Years Ago
Merge from main
9 Years Ago
Moved weapons into item atlas. (Fresnel is a bit weird atm in some lighting conditions.) FX tweakery. Weapons to greybox
9 Years Ago
Fixed ancient bug in planner that could incorrectly allow placement of objects at max distance
9 Years Ago
- The top ammo UI slot is now always the current weapon
9 Years Ago
Fixed barricades culling too early
9 Years Ago
Atlas stuff. Improved some meats.
9 Years Ago
Changed tag on atmos 6
9 Years Ago
- Added placeholder ammo type icons to ammo UI
9 Years Ago
- Containers can now be exploded by flying into them
9 Years Ago
- Rooms now drop 0-1 weapons across containers - Removed the 10% chance of dropping ammo for a weapon type you're not carrying - Changes to loose cannon and cocktail launcher
9 Years Ago
Added camera snapshot and updated racket prefab layers
9 Years Ago
Increased max third party prop texture res from 32x32 to 128x128 => ~0.5 MB to ~8 MB
9 Years Ago
Planner placement tweaks and fixes
9 Years Ago
Updates to hatchet vm source anims
9 Years Ago
Updated viewModels scene with backdrop & better lighting for blog video renders
9 Years Ago
Cleaned up how skins are stored + applied Ak47 accepts skins properly
9 Years Ago
Updated weapon mod icons
9 Years Ago
Arrow Key prompts, blank keys and updated controller map.
9 Years Ago
Burlap shirt skin
9 Years Ago
Tweaks
9 Years Ago
Simplified the pause menu code delected unused files
9 Years Ago
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