201,078 Commits over 4,171 Days - 2.01cph!
Updated vm hammer source anims
Fixed a few d3d9 shader compiler errors
Fixed water fog disappearing when moving camera parallel to floor
Lods for male body and heads.
Item/Container handling tweaks
Storm drain material PBR'd.
Crushed cloud texture blacks, and removed all useless alphas.
TOD wip stuff.
Tree billboards cast shadows.
- Added health values to playership models for the parts to disappear
- Rebuilt player prefab
- Levelup screen model now reflects current player health too
- Increased health of spikeys from 2 to 4
- Removed some unnecessary colliders from enemy prefabs
- Stopped a bunch of object pool instantiations that are no longer used
Driftwood shore wetness + shader tweaks
Planting seeds doesn't sound like you're about to die anymore
Better spear throw sound
Removed news from loading screen (didn't work as well as I'd hoped)
Queue now counts players that are joining too
Status shows queue size
trainyard, powerplant, water treatment plant prefabs/dressing update
couple rotation fixes in stairs prefabs
Developers/moderators/admins can jump the join queue - and ignore maxplayers
- BaseProjectiles now have a separate Fade definition in inspector
- Impact and Fade effects can be set to take the forward direction of their projectile
- Refactored some BaseProjectile stuff and removed some unnecessary calls to old object pooling setup
- Tidied up BaseProjectile inspector into groups
Fixed potential exception in ColliderBatch / RendererBatch
- Added a WallHitEffect prefab link to BaseEntity for an effect to play when stuff... hits a wall
- Player damagestate anim layer now gets turned on when < 3 health
Numerous TOD/Biome/Post tweaks
Some UI tweaks
Fire light and smoke material tweaks
Fixed consumable effects not using duration mode
This should have been commited.
Fixed Morale consideration sampling the wrong stat
* Fixed some turret sounds not being cleaned up on remove
Automated Linux Build #206
Automated Windows Build #206
Right clicking item with loot open will move it to loot
Right clicking clothes/belt bar will move item to main inventory
Automated Linux DS Build #206
Replaced hard coded test scalar
Crazy physics catcher improvements, works for all ents & catches a few extra cases
Added sv_crazyphysics_remove, sv_crazyphysics_defuse, sv_crazyphysics_warning
Removed sv_removecrazyphysics
Fixed utf8.len for single-byte inputs
Automated Linux Build #207
Automated Windows Build #207
Automated Linux DS Build #207
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
- Branched for WIP item/stat modifiers and bonuses