201,239 Commits over 4,171 Days - 2.01cph!
Merged-in fixes from prerelease; closer shader parity with 5.4b
Merged-in fixes from main; closer shader parity with 5.3
Vegetation scale adjustments
Fixed river source prefab being on the wrong physics layer
Fixed floaty rocks on river source prefab
Fixed ents.FindByModel clientside
Fixed pointless TLK_PLAYER_ASK_FOR_BALL console error
GitSync
Automated Linux Build #261
Automated Windows Build #261
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- Selected entities now get deselected when entering an EntityContainer which has contol disabled
Automated Linux DS Build #261
Automated Windows Build #262
Automated Linux DS Build #262
Fixed detection of Lua sequences in util.TableToJSON
Improved airboat 'wheel' PhysObj nulling code
Increased max size of reliable snapshots
Corrected size of snapshot buffer
Increased maximum data transfer rate - default is unchanged
Fixed syntax error in base gamemode
Automated Linux Build #263
Automated Windows Build #263
Automated Linux DS Build #263
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- Broken leaderboards branch
FOR FUCK SAKE space back ground mat, reverting
FOR FUCK SAKE fix background?
- Leaderboards now track and display the area and level reached
Automated Windows Build #264
Automated Linux DS Build #264
- Added revenge warmup to Revenge prefab, deleted old warmup prefab
- Added feedback form to a new scene that gets loaded on game exit
- NRE fix that was breaking the levelup screen when no more item upgrades available
- Implemented new stat: hit invulnerability duration multiplier
- New hull item: Deep pockets (+25 max ammo for all types)
- New hull item: Extra safe (+50% invulnerability duration)
- Added two new temporary hull colour prefab/materials
- Implemented new stat: free shot chance %
- Added new Plug item: Lucky Shot: 15% chance to not use ammo when firing
- Implemented new stat: extra ammo per drop
- New booster item: Ammo Boost (+20 extra ammo per ammo drop)
- New temp booster model prefab/mat
Updated mission delivery
Added some effects
normalized movement blendtree for the playermodel
Another small idea burst on architecture.
eating cans of food produces empty cans (can be melted on campfire into metal fragments)