201,239 Commits over 4,171 Days - 2.01cph!

9 Years Ago
Server save backup->moveto is more resiliant to sharing violations
9 Years Ago
Setting player up
9 Years Ago
road tiles model
9 Years Ago
road sections updated
9 Years Ago
updated road tiles
9 Years Ago
zeroed out the rotations on the bip01 bone
9 Years Ago
zeroed out the root object on "blank_rig"
9 Years Ago
new building stuff
9 Years Ago
Fix PAS for door sounds
bot
9 Years Ago
Automated Linux Build #255
bot
9 Years Ago
Automated OSX Build #255
9 Years Ago
Just started fleshing out the files.
bot
9 Years Ago
Automated Windows Build #255
9 Years Ago
Ingame Overlay boilerplate
bot
9 Years Ago
Automated Linux DS Build #255
9 Years Ago
Level up levels setup
9 Years Ago
Implemented AE_CL_STOP_PARTICLE_EFFECT & AE_CL_ADD_PARTICLE_EFFECT_CP
bot
9 Years Ago
Automated Linux Build #256
bot
9 Years Ago
Automated OSX Build #256
bot
9 Years Ago
Automated Windows Build #256
9 Years Ago
More sounds
9 Years Ago
Item setup
9 Years Ago
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
bot
9 Years Ago
Automated Linux DS Build #256
9 Years Ago
merge from /main/inv-ui-sounds
9 Years Ago
Species be Units.
9 Years Ago
- XP fix (hopefully)
9 Years Ago
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9 Years Ago
- Exclusions
9 Years Ago
Stopped constant networking of m_flNextPrimaryAttack on weapon_pistol Unicode support for SetClipboardText Fixed WorkshopDL updates for real this time
bot
9 Years Ago
Automated Linux Build #257
bot
9 Years Ago
Automated OSX Build #257
bot
9 Years Ago
Automated Windows Build #257
bot
9 Years Ago
Automated Linux DS Build #257
9 Years Ago
- Reduced base spawn budgets of factory levels, reimplemented budget multiplier - Set some quick test values for multipliers and reduced level up XP amounts - Fixed bug with level value being reset to 0 each level - Rebuild factory prefabs
9 Years Ago
added Surf Shogun
9 Years Ago
- People now eat food from global supply. Todo: Feed people in an EC with food supply before those without
9 Years Ago
GitSync
9 Years Ago
bot
9 Years Ago
Automated Windows Build #258
bot
9 Years Ago
Automated Linux DS Build #258
bot
9 Years Ago
Automated Windows Build #259
9 Years Ago
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9 Years Ago
Automated Linux DS Build #259
bot
9 Years Ago
Automated Linux Build #260
bot
9 Years Ago
Automated OSX Build #260
9 Years Ago
Procedural bush placement reboot Bushes spawn around rock clusters and forests Bushes spawn along the beach-grass transition (rather than all over the beach) Ores always spawn around rock clusters (same overall count on map as before) Ores are easier to spot (slightly bigger, always near rocks) and more grounded Small trees spawn around rock clusters and forests
bot
9 Years Ago
Automated Windows Build #260
bot
9 Years Ago
Automated Linux DS Build #260
9 Years Ago
item xp cost balance up to level 8