196,397 Commits over 4,110 Days - 1.99cph!

6 Days Ago
portacabin 600x900 env volume tweak to prevent flickering
6 Days Ago
fixed sewer volume clipping in water treatment
6 Days Ago
fixed flickering from env volume in oilrig computer room
6 Days Ago
large oilrig env volumes slightly brighter
6 Days Ago
Fixed delivery drones sometimes not making it to their destination
6 Days Ago
Disabling graphics jobs on Mac builds
7 Days Ago
Compile fix again
7 Days Ago
Compile fixes
7 Days Ago
Store fixes and tweaks, checkout flow
7 Days Ago
merge from climate_volume_blending_fix
7 Days Ago
▄▄▉▅▋ █▊▅▋ ▌▉▋▉_▋▆▉▋_▆▍▋▇█▊▊▉▇
7 Days Ago
merge from main
7 Days Ago
▍▇▇ ▌▄▆ ▍▅▍▊ ▅▄▇▊ ▄▌▆█▋█▉▍▊
7 Days Ago
7 Days Ago
Reduce odds of re-hiding after peeking
7 Days Ago
Reduce odds of flanking
7 Days Ago
Improve and simplify flanking pathfinding
7 Days Ago
Don't allow partial paths when flanking
7 Days Ago
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
7 Days Ago
Better debug drawing for flanks, flank when possible, increase sightings memory duration
7 Days Ago
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
7 Days Ago
Don't refresh the path over time when moving to a static point (eg cover, peek)
7 Days Ago
Start setting up flanking state
7 Days Ago
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing
7 Days Ago
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
7 Days Ago
Generic popup are fullscreen
7 Days Ago
RustButton uses OnPointerClick
7 Days Ago
Settings screen tweaks, aligned the texts
7 Days Ago
RustButton toggle Unpress fixes
7 Days Ago
Steam inventory fixes Added a small purple line to help differentiate Twitch drops from other items
8 Days Ago
Toggle RustButtons are now toggled on pointer up instead of down Fixes button toggling when scrolling
8 Days Ago
Manifest
8 Days Ago
Default trimmedAssetWarmup to true
8 Days Ago
Fixed market price not being deserialized correctly when volume was >1000 (was happening for the high quality crate) Fixed some NRE and loc issues
8 Days Ago
Steam inventory screen fully localized Better crate modal Cleanup
8 Days Ago
Steam inventory crafting and crate opening new UI
8 Days Ago
Merge from trimmed_asset_warmup
8 Days Ago
Steam crafting progress Child proofed the twitch drop deletion with a confirmation popup
8 Days Ago
- Make scientists sometimes opt for repositionning and staying on the offensive instead of staying in cover when they don't need to reload - Add comments to each FSM transitions to help understand the scientist's thoughts
8 Days Ago
Make sure the cover is not compromised by the time we arrive in it, as it can look silly
8 Days Ago
Fix scientist heading toward bullet impact location instead of shot location (if the shot is loud enough eg firearm)
8 Days Ago
Lower scientist eyes slightly to prevent them seeing above above pipe piles and pallet piles (technically a player can do this, but it feels unfair if the scientist does it)
8 Days Ago
Use crouched height to trace for potential covers instead of standing height Widen the trace fan to avoid having part of the body poke outside of the cover
8 Days Ago
Steam inventory progress, crafting stuff
8 Days Ago
Added pages to the phrase search window, it was dropping results
8 Days Ago
Add audio cue when scientists are surprised
8 Days Ago
merge from main
8 Days Ago
merge from crosshairmode_droppeditem_fix
8 Days Ago
Started steam inventory screen
8 Days Ago