193,073 Commits over 4,049 Days - 1.99cph!

6 Days Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
6 Days Ago
View model improvements to finger posing when not wearing gloves (post glove updates)
6 Days Ago
ziggurat scene S2P
6 Days Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
6 Days Ago
enabled r/w on a bunch of props used in ziggurat collision models
6 Days Ago
Added Cinematic Textures For Crocodile Meat Pie and Big Cat Meat Pie
6 Days Ago
enabled r/w on zipline platform collision models
Rin
6 Days Ago
Reverting 119833
6 Days Ago
merge from main
6 Days Ago
water treatment plant scene tweaks to sewers openings S2P
6 Days Ago
Updated croc distance eye system.
6 Days Ago
softer lighting transition into sewer ladder to allow visibility of players below
6 Days Ago
reverted 3 descs committed too early
6 Days Ago
Added Cinematic 4K Textures for Crocodile Raw and Cooked Meat Added Cinematic 4K Textures for Big Cat Raw and Cooked Meat Added Cinematic 4K Textures for Snake Raw and Cooked Meat
6 Days Ago
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6 Days Ago
Side profile tweak.
6 Days Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
6 Days Ago
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
6 Days Ago
Full rebuild/append new segment optim when generating the trail
6 Days Ago
Merge from jungle_dlc
6 Days Ago
set up wood armor glove cinematic materials and textures
6 Days Ago
Tiger and Croc cinematic material updated
6 Days Ago
Merge from Jungleupdate_Media
6 Days Ago
Jungle AR rifle viemodel mesh adjustments and materials /textures
6 Days Ago
Setup snake meat harvesting. Setup snake head bag harvesting. Setup snake trophy. Override WildlifeHazard.IsNpc to true.
6 Days Ago
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
6 Days Ago
added cinematic textures and materials for the Tiger, Panther and Crocodile
6 Days Ago
Better end uvs
6 Days Ago
Allow canyons and lakes to spawn in jungle
6 Days Ago
Switch vine material to cutout
6 Days Ago
converted radtown monument buildings, radtown s2p
6 Days Ago
cherry picking env volume brightness level changes from spatially aware branch
6 Days Ago
merge from jungle_update
6 Days Ago
merge from jungle_dlc
6 Days Ago
Jungle ore spawn increase
6 Days Ago
Merge from main
6 Days Ago
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
6 Days Ago
Added Big Cat and Crocodile Pie Varients Setup Big Cat and Crocodile Pie View Model, World Model, Item Prefab and Projectile Prefab Created Big Cat and Crocodile Pie Tin Matieral Varients
6 Days Ago
extended mag desc
6 Days Ago
Forgot to tick the boots
6 Days Ago
First 50 description updates, also merged some older typos to this branch.
6 Days Ago
Fixed overlapping flags causing vines to not know they are away from their home branch
6 Days Ago
Texels per unit system (for uvs)
6 Days Ago
▆█▄▋▋▉▅ ▊▋▆ █▍ ▉▇▌▅.
6 Days Ago
Better distance night eye glow system to panthers.
6 Days Ago
Fix NRE when spraying on hardside of a block with wallpaper
6 Days Ago
level edits to powerplant, mainly sewer exits - s2p
6 Days Ago
Capsule vine test setup for Ian
6 Days Ago
small oilrig converted
6 Days Ago
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