193,042 Commits over 4,049 Days - 1.99cph!
Better switching between instancing on/off, and more clean up
Added New Crocodile Cooked, Raw and Spoiled Meat Icons
Added New Big Cat Cooked, Raw and Spoiled Meat Icons
Added New Snake Cooked, Raw and Spoiled Meat Icons
merge from Description_Update/Description_update_Round2
Can now shield block snake attacks
Stricter shallow shelf placement to prevent another stacking exploit
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
4k cinematic jungle ar materials and textures
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off
Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
tiny blowpipe deploy sound tweak
Adjust vine rotation on spawn
Adjust vine positions on trees
Adjust branch walk colliders
Trees will now drop any attached explosives when they start to fall
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
More hypothetical LODComponent.GetDistance checks
add color scale parameter for stars
Fixed not being able to reskin the shelves
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initial jungle ak viewmodel prefab and attachments setup
Fixed line renderer color not being applied
Line fading
Half Height Salvaged Bamboo Shelves - Added 4K cinematic textures/materials
Salvaged Bamboo Shelves - Increased anisotropic filtering for existing 4K cinematic textures to x16
Half Height Salvaged Bamboo Shelves - Improved icon
Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
boomerang_fixes -> jungle_update
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
boomerang -> jungle_update
Add dart modifier display support to ammo information panel.
Show radiation, obscurve vision and move speed modifier values.
Show longest modifier duration.
Alien Swarm Map Icons
Updates to debug_dump
* Handle "0" != "0.0" cases
* Add game version to output
* Sort alphabetically
* Align values and default values vertically for easier parsing with eyes
Remove "f" from some number convar default values
Remove -usetcp as it is broken anyway and has unknown purpose
Implement jiggle bones for serverside ragdolls
Apply correct scaling on jigglebones with model scale
This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close.
Submitting coco armour updated skinning and models
fix default caustics texture if no WaterSystem instance
Cocoknight armor 4K textures and material setup
Cocoknight armor 4K textures and material setup