196,397 Commits over 4,110 Days - 1.99cph!

5 Days Ago
merge from main -> party_system
5 Days Ago
- Makes it easier to change a scientist's weapon - Equip oilrig scientist with classic mp5
5 Days Ago
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
5 Days Ago
F1 console no longer saves the `quit` command after it's entered. Prevents you loading the game up again and accidentally quitting because it was your last-used command - I did this twice now whilst playing and trying to access combatlog!
5 Days Ago
Store featured items loaded from the manifest
5 Days Ago
Fixed changing video settings always forcing map reload Improve performance of ToGMODPlayer clientside Matches serverside implementation now Optimize player.Get* functions a bit Optimize ents.Get* and ents.Find* functions Remove -preload as well Use safer Entity push function for recent changes to player/ents libs
5 Days Ago
Manifest
5 Days Ago
Better naming and parameters in npc shooting component
5 Days Ago
Merge from trimmed_asset_warmup
5 Days Ago
Pull hardcoded asset references from scripts too
5 Days Ago
Merge from main
5 Days Ago
Simplify scientist shooting logic
5 Days Ago
New bulb models
5 Days Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
5 Days Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
5 Days Ago
Super simple notifications window blockout
5 Days Ago
5 Days Ago
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Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
5 Days Ago
Fixed the issue with sky turning black too early at train tunnel entrances
5 Days Ago
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5 Days Ago
il_postprocessor_build_fix -> main
5 Days Ago
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5 Days Ago
main -> new_menu
5 Days Ago
Manifest
5 Days Ago
Clean: remove deleted TerrainBenchmark from the build settings Tests: none, trivial change
5 Days Ago
Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion This caused issues with native container cleanup Tests: autobench in editor
5 Days Ago
tube lights wip implementation
5 Days Ago
Merge from main
5 Days Ago
Merge from trimmed_asset_warmup
5 Days Ago
Include fx prefabs in warmup too
5 Days Ago
removed old bullet_container folder and contents as it's no longer needed
5 Days Ago
Security Spotlight Prefab update
5 Days Ago
cherrypicking 123058
5 Days Ago
atmosphere height falloff
5 Days Ago
Prefab update speakers
5 Days Ago
WIP propper build area check using bounds instead of the temporary radius test
5 Days Ago
cherrypicking 123053 123054 123059 123083 123102 123106
5 Days Ago
Speaker blockouts update
5 Days Ago
hanging fish LODs complete for 3 variants. prefabs updated
5 Days Ago
ship_searchlight textured
5 Days Ago
Spawn new scientists on small oilrig
5 Days Ago
Reduce odds of scientists charging
5 Days Ago
- Vary angles, don't be predictable and peek from the same place twice - Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths
5 Days Ago
syncvar_ilpostprocessor_hook -> main
5 Days Ago
Update: Merge Terrain and FoliageGrid benchmarks - Re-enabled terrain rendering in FoliageGridBenchmark - Delete TerrainBenchmark Tests: autobench in editor
5 Days Ago
Revert file change
5 Days Ago
Dont print anything on weaving success - only failure Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future