136,844 Commits over 4,444 Days - 1.28cph!

5 Days Ago
Fix TriggerSafeZoneOverride not being partial
5 Days Ago
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
5 Days Ago
Fix missing collider physics materials on 13 entities across the apartment complex
5 Days Ago
Allow players to hold their weapon inside their apartment room
5 Days Ago
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
5 Days Ago
Don't show "you must put away your weapon" when inside your room
5 Days Ago
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
5 Days Ago
▉▉▉▍▉▄ ▉▅▌▆▆ ▋▇▌▌ ▄▆▉▅
5 Days Ago
brightend up emissive
5 Days Ago
fireflies, firearms, explosions, mushrooms, emissives for all
5 Days Ago
Also allow looting the bodybag corpses too inside the rooms
5 Days Ago
Allow looting player corpses inside apartment rooms too
5 Days Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
5 Days Ago
Rename helper method
5 Days Ago
Added a bit more dressing to the check in desk room
5 Days Ago
Reduce flickering of view mode selectors in Hammer Add safeguard to hitbox getter Hammer tweaks * info_particle_system uses its effect_name in entity report * Adjust Map Information dialog * Make Map error and Entity report dialogs wider SMG1 grenade and RPG rockets no longer hit health kit bounding boxes * Was previously done to Crossbow bolts only, but these 2 also suffer from this * Changed collision group of SMG1 grenades from COLLISION_GROUP_PROJECTILE to HL2COLLISION_GROUP_SPIT to enable it hitting health kit physics objects Implement health pred changes from TF2 SDK * Implements and adds FTYPEDESC_ONLY_ERROR_IF_ABOVE_ZERO_TO_ZERO_OR_BELOW_ETC flag to player health Print a warning if render.Capture(Pixels) fails to alloc memory Added "Portal Viz Width" option to Hammer 3D settings * Changes how thick "Load Portal File" lines are. Default is 2. Merged Pull Requests + Minor cleanups * Changing a single quote to a double quote * Micro optimizations for gmod_light * TTT: Add check for if GetHeadshotMultiplier exists on carried weapon
5 Days Ago
Add comment explaining why ManuallyCheckSafezone() was added years ago
5 Days Ago
Allow non-player damage through like normal safezones (thirst, hunger, fall, etc)
5 Days Ago
Allow players to be looted inside the apartment rooms too
5 Days Ago
Allow combat damage explicitly between two people inside the same room / hostile trigger
5 Days Ago
Change approach to allowing combat inside the safezone - still consider them inside a safezone regardless where they are in the apartment monument - only whitelist actions we care about + filtering to be safer than fully disabling safezone serverside completely
5 Days Ago
merge from npc_turret_interference_fix
5 Days Ago
Remove unnecessary check
5 Days Ago
merge from npc_turret_interference_fix
5 Days Ago
Stop autoturret interference from being applied to npc sentries and making random turrets in the apartment complex not shoot anyone
5 Days Ago
RRP ReflectionProbeEx + vclouds rendering into it
5 Days Ago
stacked terminals blocker WIP
5 Days Ago
Dart mini game animation and event updates
5 Days Ago
merge from prototype -> apartment_complex_monument
5 Days Ago
Get rid of autoclosing when owner opens their door, I thought it would be better but it's so annoying - you will remember to close your doors behind you once you live in the apartments for a bit
5 Days Ago
Switch to having combat zone driven by a player flag instead - was akward having the server metabolism driving the safezone flag but the client using the hostile zone triggers - wasn't syncing properly when leaving the hostile area and entering safezone again because the server would wait up to 2 seconds to tell you were in a safezone again so you wouldn't see safezone or combatzone vital
5 Days Ago
Delete leftover bulky sofa prefab, replace with a regular static sofa
5 Days Ago
Fixed gestures and misc animations not working
5 Days Ago
Fixed all old controls now that we're using the new input system. Only allow freecam when we don't have any camera options toggled
5 Days Ago
Fixed pixel thin gaps between geometry
5 Days Ago
5 Days Ago
Buildfix: expose NetworkPosTickCallback setter Tests: none, trivial change
5 Days Ago
Merge: from cargoship_bot_replication_fix - Buildfix: expose setter for NetworkPosTickCallback Tests: editor compiles
5 Days Ago
Merge: from cargoship_bot_replication_fix - Bugfix: fix bots/sleepers disappearing from cargoship Tests: spawned cargoship event, spawned bot, followed them for a couple mins - no houdini
5 Days Ago
Bugfix: ensure netgroup of sleepers/bots is updated when parented to a moving global entity Tests: spawned cargo ship, spawned a bot and moved through net grid for a minute - bot didn't disappear
5 Days Ago
Fix pan clipping into kettle on the large apartment stove Fix incorrect bear meat visual food setup on small stove
5 Days Ago
Fix hostile zone trigger not being a trigger
5 Days Ago
Show "Combat Zone" vital instead of "Safe Zone" when inside your room so it's clear you can take damage
5 Days Ago
- Swap over to new pool table model - Cleanup - Temp colliders
5 Days Ago
score rows show a max of 10 rows, with wrap around at max
5 Days Ago
Fixed player not spawning
5 Days Ago
Fixed window holes in apartments complex b
5 Days Ago
Fix various static entities in the apartment complex marking the player as hostile when hit (+general solution for all furniture) S2P (feel free to stomp)
5 Days Ago
Fixed crafting menu accessory tab remaining open when selecting a skin-only compatible blueprint Update charms UI when selecting blueprints (also fixes crafting items with pre-selected charms using incorrect attachment IDs / wrong charms) https://files.facepunch.com/raul/1b2211b1/22_19-44-GlisteningLightningbug.mp4
5 Days Ago
Fix NRE when selecting the security guard conversation option - either by updating phrases or by changing the code, unsure which