144,589 Commits over 4,413 Days - 1.37cph!

7 Days Ago
Subtract 150311
7 Days Ago
Test branch Start from cs 10513 and merge in 150311
7 Days Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
7 Days Ago
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7 Days Ago
Merge from terrain_lowering_nms_large_cave
7 Days Ago
Re-bake missile silo heightmap to workaround AddToHeightMap issue
7 Days Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
7 Days Ago
add RustForwardOpaque lightmode to opaque geometry pass
7 Days Ago
Final fixes
7 Days Ago
RRP deploy guides
7 Days Ago
Add version printout to the server log file, was only on client before
7 Days Ago
More lighting
7 Days Ago
Add queen bed entity to large apartment
7 Days Ago
Create queen sized apartment bed
7 Days Ago
Add single bed to medium apartment
7 Days Ago
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7 Days Ago
Try forcing max reliable payload size for P2P addresses
7 Days Ago
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7 Days Ago
merge from main
7 Days Ago
blowpipe charm position changes
7 Days Ago
Get rid of the song and dance of default.exe from X360 days More merges from x86-64 beta Reduce alloc size in CGameClient::WriteGameSounds Try sending small P2P packets using reliable P2P protocol (instead of unreliable) * It seems to have improved the join stuck issue in limited tested
7 Days Ago
Lighting progress
7 Days Ago
More WIP changes
7 Days Ago
Another attempt at a fix
7 Days Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
7 Days Ago
Updated door animaiton and animator scale to be -0.5 on close again
7 Days Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
7 Days Ago
Lighting progress
7 Days Ago
Fixing floating screws for industrial door mesh
7 Days Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
7 Days Ago
Wire tool tests
7 Days Ago
Add apartment bed entity to medium apartment
7 Days Ago
Create apartment bed entity
7 Days Ago
remove passthrough from twitch rivals computer desk
7 Days Ago
Add single locker entity to small apartment
7 Days Ago
Make variant of locker loot panel for the single locker
7 Days Ago
Adjust door chainlink colliders to overlap like they do on original garage door
7 Days Ago
Add single width locker entity for the small apartment
7 Days Ago
update apartment_complex_monument/prototype
7 Days Ago
Setup various things on the door prefab for the new skinned mesh renderer
7 Days Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
7 Days Ago
Adding industrial torch work model fbx
7 Days Ago
set attachment anchor on C4 HeldEntity prefab
7 Days Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
7 Days Ago
apartment fridge
7 Days Ago
Adding industrial torch rig
7 Days Ago
Populated wearable replacements on movember moustache
7 Days Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
7 Days Ago
Merge from main
7 Days Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise