193,042 Commits over 4,049 Days - 1.99cph!

6 Days Ago
New pies cooking visuals Added new recipes Cooking wb setup
6 Days Ago
Merge from protobuf_fixes
6 Days Ago
Hunter vision added to big cat pie
6 Days Ago
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
6 Days Ago
Don't make the vine point at the end destination anymore - confusing
6 Days Ago
Added item mod wearable to cocoknight_armor_torso
6 Days Ago
Missing change
6 Days Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
6 Days Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
6 Days Ago
Added the new distance eye system to the wolf as well.
6 Days Ago
Fix worldmodel outlines of the cocoknight armor pieces
6 Days Ago
Re-applied scent emission on wolf2
6 Days Ago
merge from hunter_vision
6 Days Ago
Added scent emission to all animals
6 Days Ago
Cocoknight textures update
6 Days Ago
Better trail merging by looking at segments instead of points
6 Days Ago
Fix failing to save empty blueprints when using resetbp command
6 Days Ago
Finally actually reverted 3 descs updated too early
6 Days Ago
updated vine swinging/descending animations
6 Days Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
6 Days Ago
View model improvements to finger posing when not wearing gloves (post glove updates)
6 Days Ago
ziggurat scene S2P
6 Days Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
6 Days Ago
enabled r/w on a bunch of props used in ziggurat collision models
6 Days Ago
Added Cinematic Textures For Crocodile Meat Pie and Big Cat Meat Pie
6 Days Ago
enabled r/w on zipline platform collision models
Rin
6 Days Ago
Reverting 119833
6 Days Ago
merge from main
6 Days Ago
water treatment plant scene tweaks to sewers openings S2P
6 Days Ago
Updated croc distance eye system.
6 Days Ago
softer lighting transition into sewer ladder to allow visibility of players below
6 Days Ago
reverted 3 descs committed too early
6 Days Ago
Added Cinematic 4K Textures for Crocodile Raw and Cooked Meat Added Cinematic 4K Textures for Big Cat Raw and Cooked Meat Added Cinematic 4K Textures for Snake Raw and Cooked Meat
6 Days Ago
▉▌▆ ▊▍█▆▋▊ ▌▋▋▄ █▄ ▅▌▋▇ ▌█▄▄▅▆▇█▅▉▋ ▊▇ ▊▊▊ ▅█▇▋▆▋▌▍ ▊█ █▍▍▆▇▆ ▉▇ ▇▊█▌ (▄█▊▄▄ -> ▅▍▆▇ -> ▄▇▌▍▊▉▄▅▅▊▅ ▇▋ ▋▇▉▍▆█▄)
6 Days Ago
Side profile tweak.
6 Days Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
6 Days Ago
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
6 Days Ago
Full rebuild/append new segment optim when generating the trail
6 Days Ago
Merge from jungle_dlc
6 Days Ago
set up wood armor glove cinematic materials and textures
6 Days Ago
Tiger and Croc cinematic material updated
6 Days Ago
Merge from Jungleupdate_Media
6 Days Ago
Jungle AR rifle viemodel mesh adjustments and materials /textures
6 Days Ago
Setup snake meat harvesting. Setup snake head bag harvesting. Setup snake trophy. Override WildlifeHazard.IsNpc to true.
6 Days Ago
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
6 Days Ago
added cinematic textures and materials for the Tiger, Panther and Crocodile
6 Days Ago
Better end uvs
6 Days Ago
Allow canyons and lakes to spawn in jungle
6 Days Ago
Switch vine material to cutout
6 Days Ago
converted radtown monument buildings, radtown s2p