193,042 Commits over 4,049 Days - 1.99cph!
New pies cooking visuals
Added new recipes
Cooking wb setup
Merge from protobuf_fixes
Hunter vision added to big cat pie
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
Don't make the vine point at the end destination anymore - confusing
Added item mod wearable to cocoknight_armor_torso
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
Added the new distance eye system to the wolf as well.
Fix worldmodel outlines of the cocoknight armor pieces
Re-applied scent emission on wolf2
Added scent emission to all animals
Cocoknight textures update
Better trail merging by looking at segments instead of points
Fix failing to save empty blueprints when using resetbp command
Finally actually reverted 3 descs updated too early
updated vine swinging/descending animations
- Fix rendering seam
- Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
View model improvements to finger posing when not wearing gloves (post glove updates)
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
enabled r/w on a bunch of props used in ziggurat collision models
Added Cinematic Textures For Crocodile Meat Pie and Big Cat Meat Pie
enabled r/w on zipline platform collision models
water treatment plant scene tweaks to sewers openings
S2P
Updated croc distance eye system.
softer lighting transition into sewer ladder to allow visibility of players below
reverted 3 descs committed too early
Added Cinematic 4K Textures for Crocodile Raw and Cooked Meat
Added Cinematic 4K Textures for Big Cat Raw and Cooked Meat
Added Cinematic 4K Textures for Snake Raw and Cooked Meat
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trainyard scene tweaks to sewers openings, coaling tower and other bits
trainyard s2p
New eye system to Tiger.
Made filenames generic as it works across species now that vertices are tinting and not the material.
Full rebuild/append new segment optim when generating the trail
set up wood armor glove cinematic materials and textures
Tiger and Croc cinematic material updated
Merge from Jungleupdate_Media
Jungle AR rifle viemodel mesh adjustments and materials /textures
Setup snake meat harvesting.
Setup snake head bag harvesting.
Setup snake trophy.
Override WildlifeHazard.IsNpc to true.
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
added cinematic textures and materials for the Tiger, Panther and Crocodile
Allow canyons and lakes to spawn in jungle
Switch vine material to cutout
converted radtown monument buildings, radtown s2p