140,467 Commits over 4,352 Days - 1.34cph!

4 Years Ago
Remove the ControlledBy field on LODComponent, doesn't seem to be needed anymore
4 Years Ago
Remove my DoPrepareAll method. This is in fact one already, not easily detectable as it works via reflection.
4 Years Ago
▍ ▍▄▆▅█ ▍▊▄▍▉▄ ▄▋▍█▇▌▅ ▉▌▅▉▄▋▉▄ ▅▉ ▇▅▆▉▉▄▅ ▉▊▇█▅▇▍▇▌▉▌▄▇ ▍▊▌▌
4 Years Ago
Trees have FilterRadius = 2 to ensure some distance from rails
4 Years Ago
SpawnPopulation contains FilterRadius property to check the spawn filter in a radius
4 Years Ago
█ ▄▍▉▋▌ ▉▅▋▌▇▊▍ ▆▌▉▄▍▅██▇▄▄ █▊█▇▊▍▄█ ▇█▍▍▄▊▌ ▋▌▉▆▄ ▇▍▌▍▄▉▇ █▊▄▄▄▄▍▅▅▇▆█▋ ▌▍▇▉ ▆▍▉█▅▇▉▍▅▄▋▉▌█▆▄▊ ▉▋▆▇▍▍ ▅█▊▇▉ ▄█▆▇▊▆ ▋▅▄▌▇▆ █▄▌ ▄▅▊▇▌▍ ▇▅ ▆▅▄▅ ▆▍▇▍▉▍
4 Years Ago
Fixed gate external stone gates displaying incorrectly at a distance
4 Years Ago
Ensure environment / lighting parameters are updated after loading screens (to prevent outdated lighting until the player starts moving)
4 Years Ago
Merge Caboose -> Blackjack. I promise this is the last merge today.
4 Years Ago
Result of running DoPrepareAll on this branch
4 Years Ago
Merge again
4 Years Ago
Fixes from running DoPrepare on everything. Why is it exclusively my stuff that needed it 😓
4 Years Ago
Cherry pick my DoPrepareAll method
4 Years Ago
Fixed my DoPrepareAll method not saving its changes - added EditorUtility.SetDirty
4 Years Ago
Added a static method to the Tools menu that runs DoPrepare on all BaseNetworkables at once
4 Years Ago
Merge from static_group
4 Years Ago
Fixed train wagon loot needing a DoPrepare as well + other fixes
4 Years Ago
Merge Caboose -> Blackjack again
4 Years Ago
Removed performance cost of DynamicMouseCursor by extending StandaloneInputModule and accessing the protected last raycast data, improves CPU time by 0.5ms while cursor is visible
4 Years Ago
Caboose LOD level sync
4 Years Ago
Caboose folder move, put it with the rest of the train stuff
4 Years Ago
Merge in the latest work
4 Years Ago
Merge Blackjack -> Caboose, to fix blackjack compile errors
4 Years Ago
Moved all train cars to one parent folder. DoPrepare + manifest update for the new IDs (IDs are based on path)
4 Years Ago
Trains now share one TriggerParent prefab
4 Years Ago
Caboose final tidy-up
4 Years Ago
Merge from modding_prefabs
4 Years Ago
Unsaved scene change
4 Years Ago
Added glowing cubes (warm, cool, red, green, white)
4 Years Ago
Moved all tiled cubes to World layer (previously using default)
4 Years Ago
Increased culling distance for all tiled cube prefabs (may require some tweaking)
4 Years Ago
Additional tiled dev cubes
4 Years Ago
Drop HLOD texture sizes to 512
4 Years Ago
HLOD water treatment plant after merge
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
▊ ▉▋▍▉ ▇█▅▆▉
4 Years Ago
▄ ▆▄▊▄█▍▊ ▅▅▄▋▉ ▍▍█▉▄▅
4 Years Ago
Iterating to reduce billboard effect
4 Years Ago
▊▄▋█▄▇ ▆▉█▇ █▇▌▋▉▋█▊█▄▇▅▇█▋
4 Years Ago
▅▋▄▆▊█ ▋▄▇▍ ▊▊▆▅ ▌▅▄▍▇▊▅▌
4 Years Ago
▄ ▉▆▇▌▍▍▄ ▌█▋ ██▅▄▊▇ ▉▆▅▊▌█▋▆ ▋▄▌▍▅▊▄ ▉▌▊█ ▍▋▍▊▍▊▋ ▆█▇█
4 Years Ago
▆ ▋▅▊▍▉▅█▆▊ ▅▇ ▉ ▇▍▉▌█▍▅▍▊ ▆▅▍▇ ▌▌▇▋ ▌▊▇ █▅▍▅▌▋ ▇▄▄▇▌
4 Years Ago
Refined the lighthouse and added rust using vertex painting
4 Years Ago
dog animator & anim updates
4 Years Ago
simulation simplification
4 Years Ago
4 Years Ago
▉ ▉█▆▄ ▍▆▍ ▌▊▄▋▍▊
4 Years Ago
▄ ▆▋▄▉▅ ▋█▋▆▇▍▆▄▉ ▄▌▄▊█ ▇▋▆▍▋▊▉▇▄ ▄███▅▍▇▆▋ ▋ █▋▊█ █▆▇ ▍▍█▉▇▇▍▋ ▆▆▍ ▌▆▌▉▇▇▋▌ ▌█▄▅▆ ▌▅▆▅▊ ▊▆▋▊█ ▋ ▉▍▉▋▄▉▋▍▊▇▇█▌ ▍▇▆▋▉█ ▌▌▋▆▋