193,693 Commits over 4,079 Days - 1.98cph!

6 Months Ago
▍▇▊ ▅▍▋▆█▅▅ ▄█ ▌▅█▅▄▄ ▍▉▅▋ ▇█ ▇▉▅█▅ ▉▆▇▌▄▇'▋ ▅▊▅▊▅▉ - ▋█▊▅█ [▆▊▆█▉▅▄▋▅] ▄▆ ▌▇▊ - ▋▆▉▍▋▉▌ ▌▊▍▇▍▇█▉▄.▌▌▅▅ ▌▋ ▍▄▊▆▌▆ ▅▊▍▌▋▄ ▇▇ ▅▉▍▉▉█ (▍▆ ▅▊▋▊▅->▅▆█->▊▆▋▍▆█ ▆█▋▉▋ ▄▄█▅)
6 Months Ago
merge from main -> aux3
6 Months Ago
merge from qol_variable_zoom_scope -> main
6 Months Ago
Set 'pageup` as default for zoom increase & `pagedown` for zoom decrease - if you are a power user feel free to move to mouse buttons
6 Months Ago
Allow new zoom keybinds to also work with binoculars - binoculars will still work with left click to switch zoom level as before
6 Months Ago
Add zoom keys to options menu - switch zoom (like binoculars) - increase zoom - decrease zoom
6 Months Ago
Fixed T1 shell ejection not working.
6 Months Ago
Change the 16x scope -> variable zoom scope - acts like binoculars where it has 3 different zoom levels - 4x, 8x and 16x zoom
6 Months Ago
Removed debug
6 Months Ago
Removed old commented-out code
6 Months Ago
- WIP audio source setup - Radio now turns off when the engine turns off - Setup radio play interactions, sfx and the 3 default stations
6 Months Ago
Fixed ore tests following the recent hot spot changes
6 Months Ago
Ores test compile fix
6 Months Ago
merge from main
6 Months Ago
merge from qol_dropbox_new_slots -> main
6 Months Ago
Fix item filter on mailbox input
6 Months Ago
Fix mailbox loot panel after splitting into two inventories
6 Months Ago
Increase dropbox from 1 input slot -> 4 input slots Create a different loot panel for dropbox vs mailbox considering different number of slots Split dropbox code into two different inventories instead of filtering slots based on input / storage - fixes items right clicked into dropbox storage going into dropbox input slots - fixes industrial able to push/pull from dropbox input slots
6 Months Ago
Merge from discofloor_rotation
6 Months Ago
Both DIsco floor variants can now be rotated while still being snapped to a neighbouring tile Uses a new applyPostRotationSnapping option on the attraction socket mod
6 Months Ago
Merge from shields
6 Months Ago
Fixed noclipping breaking held entities entirely
6 Months Ago
Removed flat fuel consumption when triggering the battering ram
6 Months Ago
Fixed exception when moving the current held entity item to another hotbar slot while it was equipped with a shield
6 Months Ago
Fixed battering ram firing replication
6 Months Ago
- Add purchased items to purchase history - Changes to protobufs
6 Months Ago
- Some initial protobufs - RPC setup
6 Months Ago
merge from ocean-edges-issue
6 Months Ago
merge from main -> aux3
6 Months Ago
drawbridge lods and ladders
6 Months Ago
mitigate water Z-fighting with terrain at shore
6 Months Ago
merge from siege_weapons
6 Months Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
6 Months Ago
Progress on moving over hackweek car radio code to its own class ModularCarRadio as a child entity of BaseVehicleModule and no longer in VehicleModuleSeating. Commented out old code and got client UI interactions working again. Still needs sound setup
6 Months Ago
Can't operate waterlogged ballista and catapult
6 Months Ago
catapult - spring position fix
6 Months Ago
ballista ammo textured
6 Months Ago
catapult - updated reload anim with chain bug fix
6 Months Ago
Fixed particle-related crashes Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
6 Months Ago
Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
6 Months Ago
More clean up
6 Months Ago
Can't pull and reload a catapult at the same time
6 Months Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
6 Months Ago
Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
6 Months Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
6 Months Ago
viewmodel wooden shield viewable arm test anims
6 Months Ago
Fixed siege weapon release interaction showing "Release the boat"
6 Months Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
6 Months Ago
Battering ram constructable switched to additive mode Added stage 4
6 Months Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in